Hello everyone,
I need some help with regards to wide play on Immortal or higher. I'm having problems starting up a 5+ city empire and keeping it relevant - I've only managed to do so once, as Maya (free turn 30 Religion because Maya, lots of space and City State buffers to nearest neighbors).
I've since given it serveral tries as Russia, Rome, India, Shoshone and Zulu. However I never seem to be able to actually convert these starts into wins, because I either get bumrushed by my closest neighbor (because I admittedly settle right in his face), or I manage to defend but fall really far behind that one runaway civ that's always there.
I play Strategic Balance low-sea-level Pangea maps on Quick speed, for reference.
I checked InfoAddict, and by turn 100 I have roughly 100 Science +/- 10 depending on Specialists and unhappiness. In my last game specifically, the runaway AI was 11 techs ahead and made 400+ Science around turn 110. Now, I'm not sure if that's just my wide play failing or if that was just an outlier of AI doing AI stuff.
Anyway, those of you who manage successful wide empires, what's your starting build order? Rush Pyramids or not? At which point do you start building Settlers? Do you build a Scout or just Warriors? Skip Shrine or no?
I need some help with regards to wide play on Immortal or higher. I'm having problems starting up a 5+ city empire and keeping it relevant - I've only managed to do so once, as Maya (free turn 30 Religion because Maya, lots of space and City State buffers to nearest neighbors).
I've since given it serveral tries as Russia, Rome, India, Shoshone and Zulu. However I never seem to be able to actually convert these starts into wins, because I either get bumrushed by my closest neighbor (because I admittedly settle right in his face), or I manage to defend but fall really far behind that one runaway civ that's always there.
I play Strategic Balance low-sea-level Pangea maps on Quick speed, for reference.
I checked InfoAddict, and by turn 100 I have roughly 100 Science +/- 10 depending on Specialists and unhappiness. In my last game specifically, the runaway AI was 11 techs ahead and made 400+ Science around turn 110. Now, I'm not sure if that's just my wide play failing or if that was just an outlier of AI doing AI stuff.
Anyway, those of you who manage successful wide empires, what's your starting build order? Rush Pyramids or not? At which point do you start building Settlers? Do you build a Scout or just Warriors? Skip Shrine or no?