[BNW] Shared Immortal Game Series Thread

Spoiler SIGS6 turn 234 diplo win :

This game had basically no wars for me, at the last 30 turns before the vote i invaded babylons 20 cities for fun with tanks and rocket artillery.
World congress founding was late, because it took a while to find all AI. I had 2 scouts with 4 sight range each going around the map, but with their 2 move it still took long before i found venice last.
Plus side was i found some abandoned ancient ruins, that i captured with 2 companian cavalry gold upgraded to knight, which then both got ruin upgraded to cavalry. That's always a fun upgrade to get, later i upgraded them to tanks.
The final vote i had like 47 or 49 votes, with the 43 needed to win. Had 3 spies being a diplomat. The AI were not very competetive with city states. I only had to buy back like 4 times. Only 2 CS were unavailable, venice puppeted 1 and assyria captured 1.
In the screenshot you can see my 6 self founded cities.
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SIGS6 turn 244 diplo win.
Spoiler :

My poor scouting was my 'undoing'. It's never been the strongest part of my game, and in this game I did not find Venice until the Industrial era. Probably I did have a scout in that direction, but it might have died at a barb camp near Valetta.

I will say, the Mediterranean map feels very big. I considered using it once for a Game of the Month map, but I decided against it because when I tried it, the same thing happened that happened in my game here: I did not meet anyone for the first 20-30 turns.

Apart from meeting Venice far too late (the other Alexander too, though I knew he was in the game, since my capital, settled after moving to the mountain, was called Sparta), my game went pretty smoothly. I got both Temple of Artemis and Hanging Gardens in the capital (the latter being particularly nice because there was no fresh water near the capital), which is very lucky on Immortal on a Large map (with both India and Venice liking the wonder in general).

I played pretty aggressively, although it made little difference to the outcome of the game. I wiped out Egypt and also Venice (I could raze Cahokia, I was actually under the impression that you were always stuck with the Venetian puppets). I also burned some Babylonian cities, and pushed all the way to Rome, which had built many wonders. My Egypt army also took some of Alex's cities, although I did not want his capital since it was terribly flat (Venice too but I wanted him out of the game).

One dubious decision I made was to capture Buenos Aires. It looked so pretty with all the luxuries around, but it was actually starved for production until well after turn 200. An interesting game, although I did struggle to complete it a little, since the finish time is so strictly determined by the founding of the world congress.
 

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Yes, the description in the game say large map - but its gigantic! There's no way that is a Large map setting. There's room for several more Civs; I would have put more in if I'd have realized that.
Spoiler :
Luckily I have found Venice and our twin brother. But y'all got good times and I doubt I'll be able to get a Diplo Victory that soon; I am terrible about timing things like the WL vote. And I've already gone a bit crazy with settling cities and I want to settle more! I'm at T187.
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SIGS 7: Optics is the way

Hi all, I decided to contribute to this thread. I hope that is OK. The task is to play as Dido on a Standard sized Fractal map and Quick speed. Go in any direction and enjoy yourself!
 

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As soon as I saw we were playing as Carthage, I knew that I wanted to play Liberty on this one. I got God King on turn 2 or 3, after meeting Wittenberg, and then found El Dorado first for 500 gold. I used this gold to buy a settler, which I used to settle Utique to work El Dorado. Initially I wanted to settle 10+ cities for an insanely wide empire, but once I got my 8 cities up, I realized that my science and demographics were pretty close to what I usually get with Lekmod/Lekmap, so I wanted to see how much science I could make. This resulted in a science victory on turn 157, which rougly translates to turn 236 on standard speed. I underestimated how much science eight 20 pop cities can produce: by the time I built my Oxford (edit: not National College), I already had all of the techs I needed for the spaceship, so I could have used my scientists much earlier to get a head start on spaceship part production.
Religion played a big role in allowing my cities to grow this big, and this game has made me appreciate unmodded Piety a lot more. I was also able to buy 3 scientists. I wanted to generate an engineer for the last spaceship part, but I got it too late.
Policies: Liberty 5 -> Organized religion -> Rationalism 4 (except for scientific revolution) -> Order 6 -> Rationalism finisher.
Religion: God-King, Tithe, Pagodas. I just realized I never enhanced, guess I should have built Hagia Sophia.
This screenshot is from a few turns before I won the game, since I sold my labs to buy a seaport in my cap for the last spaceships part :hammer2: .
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SIGS 8: This might be good

Hi again. I share this map to drive you crazy, heh. But with a proper and careful early game, you should be able to get a blast of a late game. We play as Germany on a Standard sized Fractal map with Standard speed. The idea is to achive either a DiploV or a CultV. However, eihter way you have to conquer a minimum of 2 foreign capitals. Will you beat my t255 CultV? Enjoy!
 

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SIGS 8: This might be good

Hi again. I share this map to drive you crazy, heh. But with a proper and careful early game, you should be able to get a blast of a late game. We play as Germany on a Standard sized Fractal map with Standard speed. The idea is to achive either a DiploV or a CultV. However, eihter way you have to conquer a minimum of 2 foreign capitals. Will you beat my t255 CultV? Enjoy!

Thanks for the map, I enjoyed it a lot! Won 257 CV with peaceful 5 city tradition (no capitals taken).

Spoiler :
Catherine snowballed out of controll. Backstabbed/DOWed me 4 times during the game, especially the stab 2 turns before finished RA really pi**ed me off :)
 
SIGS 9: Family and Friends (and a Few Black Sheep)

Great start and great locations for expands. Go in any direction and enjoy yourself! We play as Alexander on a Fractal map with Standard size and Standard pace. I have only one request: please take out your neighbour to the east. Otherwise she will be spamming Missionaries until you puke.
 

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SIGS 10: All roads lead to Mecca (or was it Rome)

I know, I know, this is a YASS (Yet Another Salt Start) but once in a while they are soooo nice to play. ;) We play as Assyria on a Fractal map with Standard size and Standard pace. And yes, your roads will lead you all over the map, because it is Domination time!
 

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Just won SIGS7 Carthage with domination on turn 160.
Spoiler :

I founded my capital and 2 extra cities with liberty.
I used a land army to take Ottomans capital, but didn't wipe him out to avoid AI hating me too much.
I then settled 3 more cities to the east across the sea. I wanted 1 spot very close France, but he was faster then me so I had to settle somewhere else.
Then my land army captured Greece and I wiped him, to stop his CS supremacy.
I build up to 12 crossbowmen and a few knights and pikes and went to war with Rome and France about the same time.
The progress was slow. I got a foothold into Rome relatively fast by capturing one of his coastal cities. Then i used 2 citadels on Rome, because he had the great wall.
Rome had a lot of defence though, and it took very long for my crossbows to whittle his city down, even lost a few.
I researched Astronomy to enable my troops to swim faster while embarked, because it was quite a distance to rome. But this made me delay dynamite so mabye the finishtime could have been faster that way.
France was also slow to take, because he had a 2nd ring of forest around Paris, making it very hard to enter with 2 range crossbows and shoot Paris.
Basically the game was very slow till i build up to 12 artilleries and swam them over, then Rome + France fell.
Zulu still had many many units, so it took a bit to mow through them for his capital.
Gao was taken with frigates army, which i built sometime after the artilleries.
Marocco was the last to fall. At that point i also had like 12 great war bombers bombing him. It took quite a few turns to move the limited range great war bombers between cities to the other continent.

Besides liberty i had full commerce, 2 in patronage and the rest in autocracy.
My capital built pyramids, mausoleum, great lighthouse, brandenburg gate(with engineer), big ben, prora, and a bunch of national wonders. 1 expo built machu picchu.
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SIGS 10: All roads lead to Mecca (or was it Rome)
I've never gotten the hang of Siege Towers but they're doing well in this game!
Spoiler :
Started off moving the warrior south and spied a wheat just out of range on the coast. I feared that I was on a point of land and didn't want to waste the coast so moved my settler south toward the coast. The next turn I realized I wasn't on a point of land and it continued to the south but I saw Incense and Furs which would mean a 4-lux capital! so I kept going and settled Assur on the hill next to the mountain. Settled Nineveh in the original start location and Nimrud on the east coast near the faith NW.

Harun stole my 4th city spot so he would have to go early - a good test for the Siege Tower. Turns out they made short work of Medina and then went on to Mecca and captured that too. So at T106 I have 5 cities and my army is already marching north toward India.
SIGS 10 Assyria T106.jpg


Captured Delhi easily and then moved the army to Rome. This will be a little more difficult since Rome is surrounded by hills - but luckily Mt. Kili is on the way to help with those. Rome is proving to be harder than expected. Especially when practically the whole rest of the world DoW's me - Morrocco, The Ottomans and Egypt all declared war and joined Rome in the battles against the great Assyrian empire. Ahmad actually sent quite a force; he's usually passive, and Medina is in trouble. No way I can stop it from being taken. And I have to back off Rome because they have Muskets now. Oh well, Siege Towers were nice while they lasted; the rest of the conquering will need to wait for Artillery I think.
SIGS 10 Assyria T138 Dual Battles.jpg


Lol, since my whole army moved away from Delhi, barbs have been on a rampage.
SIGS 10 Assyria Delhi Decimated.jpg

 
SIGS 8: This might be good

Hi again. I share this map to drive you crazy, heh. But with a proper and careful early game, you should be able to get a blast of a late game. We play as Germany on a Standard sized Fractal map with Standard speed. The idea is to achive either a DiploV or a CultV. However, eihter way you have to conquer a minimum of 2 foreign capitals. Will you beat my t255 CultV? Enjoy!
DiploV T304. It was a blast of a late game alright. I captured my second capital only shortly before my victory!
Spoiler :

Russia was dominating all game; and spamming cities like no tomorrow; I was worried for half the game that she was going to attack me. But luckily I was able to become friends with her by flattery and agreeing with everything she wanted. Until the time to strike came in the late game. I was able to ally almost all the CS and get the tech lead around the time of GWBombers and Battleships. So I built up a Army, Navy and Air Force and attacked. Captured six of her cities, razing two of them on the drive to Moscow. Then turned on Suliman and took Istanbul a little before the World Leader vote.

I have totally been underestimating Germany all this time playing Civ 5. I never really liked them much because didn't think the UA helped much, the UB is situational and a tank UU is not that great. Well a tank unit is still not that great but the Hanse is better than I thought - just gotta send the trade routes to CS even though its less money. And the UA really helps in the very early game to keep the AI from attacking. It allows an army to be built up without having to spend production on units. I just had to realize that I just needed to take out barb camps more than usual. It definitely saved me in the EDGE Germany game and this one. Can't wait to play them again!

SIGS 8 Germany DiploV.jpg

 
SIGS 9: Family and Friends (and a Few Black Sheep)

Great start and great locations for expands. Go in any direction and enjoy yourself! We play as Alexander on a Fractal map with Standard size and Standard pace. I have only one request: please take out your neighbour to the east. Otherwise she will be spamming Missionaries until you puke.
I won a science victory on turn 228, which I think is a new personal best for me on any difficulty above Settler.
Spoiler :
The map was obviously very good. I've played most of Nizef's maps so far as liberty games, since you so rarely get opportunities where it is the superior choice. This time however, I wanted to see what a slightly wider Tradition setup could accomplish. I settled 5 cities, all before my National College, and conquered Constantinople using xbows and knights. I would have finished her off in a second war, but at that point I knew that this would likely be my fastest science victory, and I didn't want to risk being declared war on by all of the AIs. Theodora declared war on me on the turn I went to space though.
Being Greece helped me get more cs allies, which allowed me to stay happy on so many cities. Their unique units weren't as useful for me aside from fighting barbs.
My biggest difference in strategy compared to other games is that I used two Great Scientists to get to Plastics faster. I've noticed that I often need to wait for a long time to get to Plastics, and in the meantime my cities build relatively useless things. Later on, it's a scramble to build all of the spaceship parts in time, as well as Hubble and the Apollo Program. This time my production and science lined up very well. The fact that I had more cities than usual also allowed me to spawn more scientists, which made it even better to spend some a bit earlier.
Policies: Tradition 5, Philanthropy + Consulates, Rationalism 5, Order 6
Religion: Desert Folklore, Tithe, Peace Gardens, Divine Inspiration, Religious texts
Wonders built: Hanging Gardens, Petra, Oracle, Forbidden Palace, Leaning Tower, Sistine Chapel, Kremlin, Hubble
Wonders conquered: Angkor Wat, Borobodur, Chichen Itza, Great Lighthouse, Great Mosque, Stonehenge, Temple of Artemis


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