Sharing Units ?!

Bamspeedy

CheeseBob
Joined
Dec 18, 2001
Messages
9,123
Location
Amish Country, Wisconsin, USA
Ok, I talked a little about some strange stuff that happened after starting a nuclear war on the v1.16f bugs/issues thread, but more strange stuff is happening!

There are Roman and English units inside my Babylonian city! I'm not able to use them, though:lol: I'm gonna try to post a screenshot, hopefully this works:
shoebox.msnw


My military advisor says I have some extra units in some cities (like Longbowman), but when I go to that city, I can't find them. My units sometimes dissappear (visually), but still able to use them. And most of my workers are getting massacred as they try to go into a city to rest! Talk about a nuclear fallout :eek:

I have a saved game and tried to post it (compressed file), but it says the file is to big (I can post up to 500,000 bytes, but the file is 507,000 bytes) :mad:
 
Originally posted by Bamspeedy

I have a saved game and tried to post it (compressed file), but it says the file is to big (I can post up to 500,000 bytes, but the file is 507,000 bytes) :mad:

Could you email me that file? I would love to take a look at it. Send it to etj4@cornell.edu. I will also put it in some space I have and post a link for anyone else who wants to take a look at it.
 
Here is a link to the game in question. I myself have not had time to look at it. ftp://tauofaxe.dns2go.com/civ3/unit_sharing.zip I will take a look at the game later today, am looking forward to seeing this wierdness.

Bamspeedy wrote this message with the file he sent.
"When I re-loaded the game, those units were no longer in Babylon, but I had other civs units in other cities (contacted the chinese by using one of his units in my city!). Just keep right clicking on the cities to find them. Or if you go to the military advisor, look at the units in each city, there should be 4 in each (1 cavalry, 1 modern armor, 1 mech infantry, and 1 radar artillery), investigate those cities that show more units. Might have to build more workers to see them get killed off when nothings left to do since most of them are dead now! Didn't have the units disappear on second re-load, though. Although I did have the garrison of one city, completely dissapear. To hopefully duplicate some of the odd things, just keep playing a few turns, building nukes, and launching them at nearby ships, and other civs harbors, and large cities is what I mainly did, not worrying about the global warming.

I forgot, in addition to the corruption change in the editor, I did change the bombardment values of all units (multiplied by 5), didn't seem to affect the bombardments much, just the AI values those units more."
 
Very strange. The units are not placed on the tile of Babylon (Using my editor to check it.)
 
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