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zeeter

Emperor
Joined
Nov 29, 2001
Messages
1,253
Has anyone found shortcut keys to these issues?

In prior civs we had a Ctrl-Shift-G command to send a unit to a specific city. The popup would come up and we could choose the city we wanted to go to. Made life a lot easier as we didn't have to scroll around the map to find the destination.

Another cool thing we could do was the Ctrl-Shift-U command that would upgrade all units of the same type to whatever was available. Might be a bit more difficult in Civ4 because some units can be upgraded to a couple of different things (IE: Riflemen to Infantry or SAM).

Does anyone know if Civ4 has these shortcuts? I've been looking, but cannot find anything. I'd kill for the move command. Would make the late game much quicker.
 
You can Alt+Click on the upgrade button to upgrade all units of that type to units of the selected type (good luck having that kind of cash lying around!). I'd really like the "Fortify All" button back.
 
Mewtarthio said:
You can Alt+Click on the upgrade button to upgrade all units of that type to units of the selected type (good luck having that kind of cash lying around!). I'd really like the "Fortify All" button back.

Ooh. Didn't even know about the fortify all button.

My biggest annoyance, though, is during the late game. I'm trying to conduct a war on another continent, so I need for all of my new units to go to a specific city where I'll stage them for transport. A goto-city command would really come in handy here. Less scrolling.
 
zeeter said:
I'm trying to conduct a war on another continent, so I need for all of my new units to go to a specific city where I'll stage them for transport.

To do that, just set a rally point. It has been a while since I've used rally points (the difficult part was trying to figure out how to cancel it once it was no longer needed).

To set a rally point, first select the city that will be producing units by left-clicking the city name. CTRL-Left-Click will select all cities on that continent. Then Ctrl+Shift+Right-Click the location you have chosen as the rally point. When the cities produce units, they will automatically move to the rally point. Some people have reported problems when they tried to select another city as a rally point, so you might want to select a non-city tile instead.

As I said, it has been a while, so I might not be remembering the cancel method properly, but I think the way I finally found to cancel rally points was to go to each city that was forwarding units and individually set the rally point for that city to itself. For instance, set Berlin's rally point as Berlin. Time consuming, but it worked for me.

Edit: Warning! Tests have confirmed that the AI gets the advantage of knowing what units are being sent where, even if they can't see the unit, *IF* the unit is given a movement command that will take longer than the current turn to complete. If you give a unit a movement command that will take 2 turns or more to complete, the AI knows, even it can't see the unit. It knows where the unit is and where it is going. I now manually move each unit each turn to avoid giving the AI this clairvoyant advantage.
 
Is this for real? Is there a thread discussing this wonderful AI feature?
 
gmanne said:
Is this for real? Is there a thread discussing this wonderful AI feature?

I read about it in a thread in this forum. 'Don't remember which thread, though. I'll see if I can find it, but it isn't top priority right now. Check back in a couple of days and I'll try to have the link by then.

Edit: Okay, this is driving me nuts! I can't find it. I've tried searching on every specific word I could think of and I keep getting swamped with results that aren't that post. Agh! I remember that someone said he had destroyed an AI's (iron?) improvement, and the AI moved a worker out of the city to rebuild it. He set a tank heading for the tile, from far enough back that the AI could not have seen it. The tank would have reached the tile before the worker would have had time to rebuild the improvement. The next turn, the worker moved back inside the city. He cancelled the tank's orders and the worker moved back out. Lather, rinse, repeat. It is posted somewhere in these forums, but for the life of me I can't find it and I've spent hours now looking for it.
 
Shortcuts can result in disasters or unintended happenings. Just using the mouse to move naval units to a destination can have them run into and attack other naval units so they get sunk or delayed en route. Very risky behaviour. Or, is there some option of which I am ignorant? (No, I don't think ignorance is an option in Civ 4. One must know everything and manage every detail at all times and in all weather conditions.)
 
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