1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Shoshone!

Discussion in 'Strategy Section' started by Pill, Jul 1, 2020 at 3:16 AM.

  1. Pill

    Pill Chieftain

    Joined:
    Jan 5, 2006
    Messages:
    17
    Hey everyone,

    I've been trying out the Shoshone practicing my jump from King to Emperor for a bit and was looking for tips.

    The biggest strength I've found was immediately upgrading my Pathfinder to a Scout at the first ruin (practically guaranteed). Free tech for next ruin. Any ruins afterwards are just bonuses and aren't too common for my settings. The Scout at such an early stage in the game is just so powerful and it basically gets to harass, pillage, and take some workers or settlers single handedly because the AI seems so afraid of it.

    I get a decent to strong start, but then I'm unable to snowball that into a victory. The UU is meh and a part of your UA is mostly irrelevant after the settling phase of the game stops. Your defense bonus wants you to turtle, but with the bonuses the AI gets at harder difficulties, they scale better than you do.

    Do you try to rush for encampments early?
    Do you try to expand as fast and as much as possible to utilize your UA? How do you deal with falling behind in science and culture when you go wide?
    What victory conditions do you usually shoot for?
    Any other tips?
     
  2. crdvis16

    crdvis16 Emperor

    Joined:
    May 2, 2013
    Messages:
    1,137
    If there's a way to get the strong faith ruin still for a super early pantheon then I would probably prioritize that- a fast pantheon into a strong religion is a big boost. I haven't played with ruins on for a while so I can't quite remember how it worked.

    Their extra land on settle is really strong. Make sure you have plenty of early workers to take advantage of having access to strong tiles right off the bat- ideally every tile you work is immediately improved once you've got workers going. If you find yourself working unimproved tiles past the very early game then you probably don't have enough workers. I'd probably buy a worker with my first 150g unless I'm in heavy jungle with all tiles I can't improve yet.

    I almost always reach for the tech that unlocks a civs UI/UU/UB. They are typical so strong that delaying them is a bad idea. So yes- I'd try to get encampments up ASAP.

    I think progress works best with shoshone- their strength lies in that nearly every city they settle is strong right off the bat and progress plays into that well. I'd try to settle quickly and go wide and then rely on their defensive traits to keep me safe while I focus on infrastructure. I don't think they have much pushing them toward any one victory which would probably have me default to science personally.
     
    Pill and JamesNinelives like this.
  3. azum4roll

    azum4roll King

    Joined:
    Jul 17, 2018
    Messages:
    696
    Gender:
    Male
    I think you can select a faith ruin after turn 20 for the instant pantheon. That'll be earlier than non-religious deity AIs unless they're lucky to get a faith ruin too.
     
  4. Pill

    Pill Chieftain

    Joined:
    Jan 5, 2006
    Messages:
    17
    Thanks for the tips!
    I rushed for encampments and then embarkation to go exploring for ruins on islands. Faith ruins are definitely insane and I managed to found an easy 2nd on Emperor with Tutelary Gods after getting lucky with 2.
     

Share This Page