Actually the Topic I'm talking about is gonna go a little further... I wasn't sure what kind of title to use lol.
Anyways from what I see, the EE (Espionage Economy) is a Variation of of the CE (Cottage Economy) where you convert commerce in to EPP instead beakers.
I was also wondering how a EE would work under SE (Specialist Economy) especially in the early to mid game before Constitution. When the only spy specialist you can assign is from a Courthouse?
There are no other methods of getting Spies before constitution, therefore I suggest Caste system should allow unlimited spies, from a game play POV (not sure how historically accurate that would be but I don't really care because I don't study history lol)
Other methods of allowing earlier spy specialist in the game could be from Castles allowing an extra 2 Spy Specialist (they obsolete anyways)
and Scotland Yard allowing 3 Spy Specialist, it'd be similar to a Shrine built in a holy city except you can place SY anywhere you want
Anyways from what I see, the EE (Espionage Economy) is a Variation of of the CE (Cottage Economy) where you convert commerce in to EPP instead beakers.
I was also wondering how a EE would work under SE (Specialist Economy) especially in the early to mid game before Constitution. When the only spy specialist you can assign is from a Courthouse?
There are no other methods of getting Spies before constitution, therefore I suggest Caste system should allow unlimited spies, from a game play POV (not sure how historically accurate that would be but I don't really care because I don't study history lol)
Other methods of allowing earlier spy specialist in the game could be from Castles allowing an extra 2 Spy Specialist (they obsolete anyways)
and Scotland Yard allowing 3 Spy Specialist, it'd be similar to a Shrine built in a holy city except you can place SY anywhere you want