Gort
Emperor
- Joined
- Nov 7, 2010
- Messages
- 1,518
At the moment, there's quite a disconnect between pre-dynamite and post-dynamite warfare. When you're attacking a city using catapults or trebuchets or cannons, you have quite a hard time, especially if a ranged unit is garrisoning the city. You're pretty much guaranteed to at least take damage.
However, once dynamite arrives, you can just use artillery, which outrange the city and don't even have to worry about intervening terrain. Cities are then just bumps in the road - their defenses don't really matter except to give the opponent time to make a response with his units.
It seems kinda silly - cities have siege-type units in them, but they don't get upgraded as technology advances? I propose that we level the playing field - make cities upgrade to range 3 when artillery arrives.
However, once dynamite arrives, you can just use artillery, which outrange the city and don't even have to worry about intervening terrain. Cities are then just bumps in the road - their defenses don't really matter except to give the opponent time to make a response with his units.
It seems kinda silly - cities have siege-type units in them, but they don't get upgraded as technology advances? I propose that we level the playing field - make cities upgrade to range 3 when artillery arrives.