acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
The Diplomatic Victory and Diplomatic Favour / World Congress need a bit of tweaking. But they’re really solid ideas.
Basically, you win DV Points via voting, and then as you get close to victory your opponents can vote you down (which you can resist through Diplomatic Favour) but you can also close the gap via building a particular wonder(s), unlocking certain late game civics / techs or winning competitions.
What if the other victory types just got combined into the Diplomatic Point system?
So, eg
- Each of the Victory Types basically get changed into a way to earn DV points.
- You get 1 point for each capital you conquer or empire where your religion is the majority religion. If someone takes back their capital or reinstates their religion, then you lose these points.
- You get say 6 points once you have foreign tourists of X and so long as you have the highest tourism (so if you lose your lead, someone else will have those 6 points).
- You also get 2 points for the moon landing (or 1 if you’re not the first) and another 6 if you complete the exo planet mission (4 if you’re not the first).
- Diplomatic Victory etc. would otherwise stay the same, although maybe with some tweaking (eg maybe WC sessions need to happen more often in later eras, stuff like that).
I think the advantage of rolling all the other victories into the Diplo Victory is that:
- All the previous victory types would no longer be “knock out blows”. Sure, winning a "Culture Victory" would almost win you the game. But you’d have to keep you eye on other things to, like WC voting.
- It would also let you combine victory types - so yeah, you might get a “Culture Victory”, but to win the game you might also need to capture a couple of capitals (so, sort of a Dom victory too).
- There would also now be a way to challenge a Civ that’s about to win, because you could with the other Civs vote to reduce their DV Points.
I don’t know. I’ve been thinking about this for a couple of days, and it just seemed to me like such an obvious direction for FXS to take the game. I think it would need some balancing, but the result would be maybe a more dynamic race to victory.
What do people think?
Basically, you win DV Points via voting, and then as you get close to victory your opponents can vote you down (which you can resist through Diplomatic Favour) but you can also close the gap via building a particular wonder(s), unlocking certain late game civics / techs or winning competitions.
What if the other victory types just got combined into the Diplomatic Point system?
So, eg
- Each of the Victory Types basically get changed into a way to earn DV points.
- You get 1 point for each capital you conquer or empire where your religion is the majority religion. If someone takes back their capital or reinstates their religion, then you lose these points.
- You get say 6 points once you have foreign tourists of X and so long as you have the highest tourism (so if you lose your lead, someone else will have those 6 points).
- You also get 2 points for the moon landing (or 1 if you’re not the first) and another 6 if you complete the exo planet mission (4 if you’re not the first).
- Diplomatic Victory etc. would otherwise stay the same, although maybe with some tweaking (eg maybe WC sessions need to happen more often in later eras, stuff like that).
I think the advantage of rolling all the other victories into the Diplo Victory is that:
- All the previous victory types would no longer be “knock out blows”. Sure, winning a "Culture Victory" would almost win you the game. But you’d have to keep you eye on other things to, like WC voting.
- It would also let you combine victory types - so yeah, you might get a “Culture Victory”, but to win the game you might also need to capture a couple of capitals (so, sort of a Dom victory too).
- There would also now be a way to challenge a Civ that’s about to win, because you could with the other Civs vote to reduce their DV Points.
I don’t know. I’ve been thinking about this for a couple of days, and it just seemed to me like such an obvious direction for FXS to take the game. I think it would need some balancing, but the result would be maybe a more dynamic race to victory.
What do people think?