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Should Embassy improve resources?

Discussion in 'Community Patch Project' started by Enginseer, Nov 9, 2018.

?

Title Name

Poll closed Wednesday at 7:06 PM.
  1. Yes.

    63.4%
  2. No.

    14.6%
  3. Just strategic resources.

    22.0%
  1. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    ?

    Edit:
    The majority argument for yes seems to be:
    while the dissenting argument for no seems to be:
    and the compromising argument on the other side of just for strategic resources:
     
    Last edited: Nov 10, 2018 at 9:09 PM
  2. ColonelCarter

    ColonelCarter Chieftain

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    I voted for Strategics because as it is, you can tell if a tile has an unrevealed strategic since you're not allowed to place an embassy there.
     
  3. Stalker0

    Stalker0 Baller Magnus

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    Yes because I hate the CS on island with a few resourced tiles that literally can't get an embassy.
     
    vyyt, Kim Dong Un, Gokudo01 and 2 others like this.
  4. Dawnpromise

    Dawnpromise Chieftain

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    Is the embassy a GP Improvement? Do GP improvements improve resources? There lies your answer.
     
    Gokudo01, admfischer and CppMaster like this.
  5. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    GP Improvements do not improve luxuries, but since embassies is a one-time thing that only affects city-states and civilizations who conquer city-states embassies are brought into the discussion whether they should.
     
    Last edited: Nov 9, 2018
    ryanmusante likes this.
  6. Galbias

    Galbias Chieftain

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    Yes, I think so. Having to navigate around them is mildly annoying and could be confusing for a new player given that GPTI improve resources normally.
     
  7. Cozzolino

    Cozzolino Chieftain

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    Strategic would be consistent with other GPI and wouldn't screw players nor pc
     
  8. CppMaster

    CppMaster Chieftain

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    Yes, they should. Why wouldn't they?
     
    Gokudo01 likes this.
  9. neo_arcadia

    neo_arcadia Chieftain

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    Connect yes, improves no.
     
  10. CrazyG

    CrazyG Warlord

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    If you plant a merchant, engineer, or scientist on top of a luxury or strategic resource, the resource is available for you to use. It should for embassies too.
     
    CppMaster likes this.
  11. John.B.C

    John.B.C Chieftain

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    No, it would screw up "pillaging", since those resources would become immune to pillage. It can be annoying not to be able to plant an embassy on resources, but it's rare, and I often find it quite fun planing where to put my embassies.
     
    pineappledan likes this.
  12. Moi Magnus

    Moi Magnus Warlord

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    Really?
    In CP, they don't, but I'm almost certain that they do in CBO (so in VP).
    Well, maybe they don't get the "improved ressource" bonus yield, but it does connect the luxury (or at least it used to)
     
    vyyt and CrazyG like this.
  13. John.B.C

    John.B.C Chieftain

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    They sure do connect the luxury.
     
    vyyt and CrazyG like this.
  14. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    BuildableOnResources (being able to build the improvement on resources) =/= Improvement_ResourceTypes (being able to gain the resource).

    Although I could be corrected.
     
    Last edited: Nov 10, 2018 at 9:29 AM
  15. pineappledan

    pineappledan Warlord

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    I side with John BC. Embassies can’t be pillaged. If they can be built on resources then you have created invincible resources. I think that’s a worse problem than what we currently have
     
  16. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Although the poll hasn't closed on the 14th, it seems to be an overwhelming majority that embassies should improve all resources. However, it hasn't closed yet to be in the next upcoming version. You can still change your vote despite that you have voted.

    The majority argument for yes seems to be:
    while the dissenting argument for no seems to be:
    and the compromising argument on the other side of just for strategic resources:
     
  17. Tzar Sasha

    Tzar Sasha Tzar of Nowheresville

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    Can embassies connect strategics if planted before the strategic was researched but not be able to be planted on top of an already exposed strategic?

    If yes, then this would be acceptable. If no, leave it as-is.
     
  18. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    In a simple majority of yes, embassies can now be built on all resources and will connect them(for the CS, not you... unless you were to conquer that CS...)

    This will be added in the next upcoming version.
     
    CrazyG, CppMaster and YukiN like this.

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