RedCourtJester
King
- Joined
- Sep 7, 2024
- Messages
- 777
I also think "sandbox" isn't going to define the Civ franchise forever. The joy of exploring 3D spaces with platformer-collectors (Mario, B-K, Donkey Kong, Jak/Ratchet, etc.) disappeared past a certain paradigm shift. The joy of 3D dungeon puzzles disappeared from Zelda past a certain paradigm shift. RPGs are generally no-longer turn-based, MMOs are less about grinding, etc. etc. All these things exist, but more in terms of nostalgic small-budget indie experiences, not as the front-lines of big-budget development. At some point, genres become rote, overdone, or outdated, we see this in every media industry and not just games.I also think their willingness to talk about the game(s) and the dev process provide indicators about whether people are going to be optimistic and give them the benefit of the doubt or not. Those who see a trend towards more board game and narrative and less sandbox as a central problem will be more worried than you or I, I think. To me, the care they put into the game comes across when I see them talk and the focus on "feeling" like a Civ game that they talk about makes me willing to give them the benefit of the doubt too.
Put another way, at some point "freedom to explore" no longer explores anything interesting or different, and genres set aside exploration to open up totally new spaces/axes to "explore down." Think Mario 64/Sunshine "exploration" and "freedom of movement" (quite novel at the time) versus Mario Galaxy linear paths and heavily restricted movement. As long as VII (or whenever Civ abandons sandboxing) does something cool and engaging with a lack of sandboxing, I think that is okay.