So I'm trying to get myself past Noble, and starting random games on Prince to see whether I can take them to victory. And I just got a really interesting start: Louis XIV (Industrious/Creative), with stone AND marble in the BFC. Pretty much any wonder I want is mine for the taking. This is just shouting "cultural victory" at me, despite my usual habit of going for either conquest/domination or else space-race victories.
What I'm wondering is, should I try to set this up as a teaching game for other Noble-or-lower players to learn from? (Are there any more Noble-or-lower players around? I get the impression that most forum posters are winning on Immortal and play Deity when they want a real challenge, so I may be far behind the skill curve here). And if so, I'd welcome some advice from forum posters who've done teaching games before, since I've never done one. How many screenshots and/or saves should I post? I started the game with the Better BUG AI mod -- should I create a WorldBuilder save in order to let people play it modless? And I'm sure there are other details that I haven't thought of yet.
Or perhaps I should play the game out on the forum, posting updates every so often on my strategy, and let the more experienced players shadow my game and/or critique my mistakes. I have huts on, so random hut pops might make a difference in shadowing the game, but on Prince difficulty, that shouldn't make the difference between success and failure. My own brilliant moves and/or horrible mistakes will have a lot more to do with my success in this game than early hut pops.
Screenshot of my starting position attached. Let me know what you think: would this make a good teaching game? Or should I play this out as a "learn from my horrible mistakes as the experts correct my boneheaded moves" game? (Hopefully I won't do anything TOO boneheaded... but you never know). Or would this be boring for some reason (e.g., cultural victories are boring to watch because nothing much happens, or this start is too overpowered and the victory will be a cakewalk, or something like that)?
EDIT: While creating a WorldBuilder save, I snuck a quick peek at the map -- and there's something rather... interesting... about this start, that may make it unsuitable for a learning game. Advice requested.
What I'm wondering is, should I try to set this up as a teaching game for other Noble-or-lower players to learn from? (Are there any more Noble-or-lower players around? I get the impression that most forum posters are winning on Immortal and play Deity when they want a real challenge, so I may be far behind the skill curve here). And if so, I'd welcome some advice from forum posters who've done teaching games before, since I've never done one. How many screenshots and/or saves should I post? I started the game with the Better BUG AI mod -- should I create a WorldBuilder save in order to let people play it modless? And I'm sure there are other details that I haven't thought of yet.
Or perhaps I should play the game out on the forum, posting updates every so often on my strategy, and let the more experienced players shadow my game and/or critique my mistakes. I have huts on, so random hut pops might make a difference in shadowing the game, but on Prince difficulty, that shouldn't make the difference between success and failure. My own brilliant moves and/or horrible mistakes will have a lot more to do with my success in this game than early hut pops.
Screenshot of my starting position attached. Let me know what you think: would this make a good teaching game? Or should I play this out as a "learn from my horrible mistakes as the experts correct my boneheaded moves" game? (Hopefully I won't do anything TOO boneheaded... but you never know). Or would this be boring for some reason (e.g., cultural victories are boring to watch because nothing much happens, or this start is too overpowered and the victory will be a cakewalk, or something like that)?
EDIT: While creating a WorldBuilder save, I snuck a quick peek at the map -- and there's something rather... interesting... about this start, that may make it unsuitable for a learning game. Advice requested.
Spoiler :
I'm isolated on my own not-so-little continent. I'd been planning on building the Great Wall anyway even before I peeked at the map -- which means I'll be able to build nothing but a single Warrior in all my cities, and spend ALL the rest of my hammers on wonders and/or cultural buildings, until the first AI starts researching Astronomy. I'll even be able to ignore the diplomacy game until the AIs hit Optics and start sending caravels my way. And should I get DoW'ed, defending against invasions will merely require a decent naval fleet: if I can sink their galleons before they land, that's dozens of units whose impure blood will never quench the thirst of my fields. (Bonus points for pointing out why that reference is actually inappropriate in this particular game).