cracker
Gil Favor's Sidekick
I started this new thread because I have really been encountering the civilization "respawning" phenomenon in the GOTMs at way too high a rate.
For those people who may not have notice respawning, it is the effect where you charge an army over against an opponent early in the game and destroy his/her last city, only to have a new city reappear by immaculate conception at a new location.
I have opened the autosave files to verify that this is a magic internal bug and not just a lucky settler escaping. In my games, the civs typically respawn with 3 spearman, 1 archer/bowman, 1 settler, and 1 worker plus the new freeby city. This new unit ratio even occured in GOTM6 at warlord level.
Spent time on the phone with Firaxis Tech support and they say respawning does not and should not occur under the V1.17 standard rules. Quoting Firaxis "We all play the game everyday,, and have never seen this respawning thing."
The tech support suggested that something in the GOTM map files is corrupting the game code and causing respawning when respawning should not be occuring.
I would like to invite a little discussion of respawning and its impacts.
My personal take is that it should not be occuring and we need to get Firaxis to fix the problem. Then everyone could just play at a higher difficulty level in a more realistib mode instead of giving the AI's a free second chance at every Civ.
more later ....
For those people who may not have notice respawning, it is the effect where you charge an army over against an opponent early in the game and destroy his/her last city, only to have a new city reappear by immaculate conception at a new location.
I have opened the autosave files to verify that this is a magic internal bug and not just a lucky settler escaping. In my games, the civs typically respawn with 3 spearman, 1 archer/bowman, 1 settler, and 1 worker plus the new freeby city. This new unit ratio even occured in GOTM6 at warlord level.
Spent time on the phone with Firaxis Tech support and they say respawning does not and should not occur under the V1.17 standard rules. Quoting Firaxis "We all play the game everyday,, and have never seen this respawning thing."
The tech support suggested that something in the GOTM map files is corrupting the game code and causing respawning when respawning should not be occuring.
I would like to invite a little discussion of respawning and its impacts.
My personal take is that it should not be occuring and we need to get Firaxis to fix the problem. Then everyone could just play at a higher difficulty level in a more realistib mode instead of giving the AI's a free second chance at every Civ.
more later ....