isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
So, the Score victory makes you wait until the final turn of the game. That's cool.
Here's my current situation, as Hojo of Japan:
It's going to take forever to fill up that tourism meter. Meanwhile I control like 50% of the world's tiles, have wonders everywhere, everyone else is beat to a pulp except maaaybe my ally Persia. None of the other players has any realistic chance of winning this. I could, technically, declare war on the remaining players and spend eternity walking through molasses to take their capitals, but the idea feels oppressive. It wouldn't be hard, just take so much time and attention. So I'm just hitting next turn/next turn/next turn and buying theater district buildings with my ridiculous influx of gold from controlling most of the world.
Granted, I could have beelined the Culture victory faster, I suppose. It just seems like, at some point, if one players Score massively exceeds everyone else that the game should be called. The old Domination rule from Civ 4 basically did this.
Sidenote: I hate the Civ 5 and 6 Domination Victory condition that is based on taking all other capital cities. It was designed on the theory that it makes the player stay in conflicts to the end. In reality, it boils down to having to slog dozens of units through specific locations on the map facing off against outdated units. The old Civ 4 rules weren't perfect but they worked better.
I'm just going to pretend I won this one and move on. Maybe I would have needed a slightly higher score, but the idea of continuing to play at this point seems like big waste of time. I didn't feel that way as often with Civ 4 or even 5.
Here's my current situation, as Hojo of Japan:
It's going to take forever to fill up that tourism meter. Meanwhile I control like 50% of the world's tiles, have wonders everywhere, everyone else is beat to a pulp except maaaybe my ally Persia. None of the other players has any realistic chance of winning this. I could, technically, declare war on the remaining players and spend eternity walking through molasses to take their capitals, but the idea feels oppressive. It wouldn't be hard, just take so much time and attention. So I'm just hitting next turn/next turn/next turn and buying theater district buildings with my ridiculous influx of gold from controlling most of the world.
Granted, I could have beelined the Culture victory faster, I suppose. It just seems like, at some point, if one players Score massively exceeds everyone else that the game should be called. The old Domination rule from Civ 4 basically did this.
Sidenote: I hate the Civ 5 and 6 Domination Victory condition that is based on taking all other capital cities. It was designed on the theory that it makes the player stay in conflicts to the end. In reality, it boils down to having to slog dozens of units through specific locations on the map facing off against outdated units. The old Civ 4 rules weren't perfect but they worked better.
I'm just going to pretend I won this one and move on. Maybe I would have needed a slightly higher score, but the idea of continuing to play at this point seems like big waste of time. I didn't feel that way as often with Civ 4 or even 5.