insaneweasel
Prince
- Joined
- Jul 9, 2010
- Messages
- 329
So, as most of you know, at higher levels an AI civ can have tons of cities not long after turn 100. They may have 5-7 cities of their own, plus another 5-7 captured cities from more inept AI.
Happiness doesn't slow them down, and if you aren't close enough to stop them, they become so rich, wealthy and scientifically advanced that you couldn't possibly compete.
By the time you start researching gunpowder, they might have rifles and cannons.
It becomes moot to continue, because they will curb stomp you as soon as they attack (and they will attack).
In real life, a powerful civ one era could be weakened and crushed in another through bad decisions.
So I'm asking if there should be a way for these huge monstrosities to fall somehow. Maybe internal rebellions caused by spies? Forced loss of science? How should a savvy player be able to deal with a runaway and squeak out a win?
Happiness doesn't slow them down, and if you aren't close enough to stop them, they become so rich, wealthy and scientifically advanced that you couldn't possibly compete.
By the time you start researching gunpowder, they might have rifles and cannons.
It becomes moot to continue, because they will curb stomp you as soon as they attack (and they will attack).
In real life, a powerful civ one era could be weakened and crushed in another through bad decisions.
So I'm asking if there should be a way for these huge monstrosities to fall somehow. Maybe internal rebellions caused by spies? Forced loss of science? How should a savvy player be able to deal with a runaway and squeak out a win?