SuperNoobCamper
King
I think this is a somewhat impactful balance decision that occur in most of my games by the Renaissance era.
To clarify the situation i play on Emperor/Immortal difficulty and i find that "spamming" wonders as human player is not practical or doable due to the increasing cost so i get to pick few key wonders that would benefit me the most which is an impact of a well designed system to hinder snowballing so as long as i build few wonders i won't have to deal with wonders costing more than 2X the original cost.
What usually happens is during the medieval and early renaissance era when most of the wars occur i usually aim to secure my borders and eliminate/cripple my neighbors i have an easier time which make the cost of Renaissance wonders skyrocket.
I think it'd be better if the cost modifier for wonders was calculated only for wonders built by the player not the ones in cities captured during a war.
To clarify the situation i play on Emperor/Immortal difficulty and i find that "spamming" wonders as human player is not practical or doable due to the increasing cost so i get to pick few key wonders that would benefit me the most which is an impact of a well designed system to hinder snowballing so as long as i build few wonders i won't have to deal with wonders costing more than 2X the original cost.
What usually happens is during the medieval and early renaissance era when most of the wars occur i usually aim to secure my borders and eliminate/cripple my neighbors i have an easier time which make the cost of Renaissance wonders skyrocket.
I think it'd be better if the cost modifier for wonders was calculated only for wonders built by the player not the ones in cities captured during a war.