evonannoredars
Prince
- Joined
- Nov 17, 2024
- Messages
- 429
The whole concept of being able to relocate a rural tile whenever you convert it into an urban tile feels really odd to me, to the extent I wouldn't be surprised if it wasn't intentional (and would instead be surprised why it hasn't been fixed yet). My reasoning is as follows:
- Towns are apparently supposed to be important for feeding cities. However, with your number of rural tiles effectively being unable to decrease until you physically run out of space (which seems impossible unless you don't overbuild, fill a lot of your city tiles with wonders or don't have much land terrain in a city), I've never noticed my cities particularly suffering when it comes to food, even without my towns set to feed them.
- Additionally, it's fairly easy to grab a lot of land quickly in towns by repeatedly urbanising and moving the rural tile, which doesn't feel like something you should be able to do imo.
- If overbuilding a rural tile did remove it, it would make towns more important for food and encourage more strategic city-building as you'd have to choose what balance to strike between urbanising your cities versus making them able to sustain themselves.
- Being able to expand less carelessly would also make planning which buildings to place where more important, rather than chucking everything you have down wherever.
- Warehouse buildings would likewise require more consideration, with a higher risk of becoming pointless in a city that has over-urbanised. Dev diary 3 states that they 'become focal points in Settlements with dense agricultural or industrial development, rewarding careful planning and optimal placement' - choosing whether or not to place them in cities would make careful planning and optimal placement important.