Shouldn't jungles be cut earlier?

Joined
Sep 21, 2007
Messages
4,878
I've never understood why jungles couldn't be cut until biology, while with scientific method you can build jungle preserves. Isn't it easier to destroy than to cut? Shouldn't biology be a prerequisite for jungle preserves?

A more sensible solution would be to allow jungles to be burnt after chemistry. Yes, you may be able to cut individual trees in the jungle with iron working in regular BTS, but to completely clear a jungle for agriculture requires knowledge of how to work a fire carefully, and since we're all ecologically-minded here (despite our nuke habits:lol:), slash and char (rather than slash and burn) should be allowed earlier:

http://en.wikipedia.org/wiki/Slash-and-char
 
Yeah, I've always thought that biology seemed a bit late to cut down jungle just in terms of the gameplay.
 
Me two, the main reasons is I'd like troops to travel from Inca up to the Aztecs. I never take out the Incas, their land isn't worth it.
 
allow jungles to be burnt after chemistry.
It would be interesting to have forests and jungles grow back after being cu if the plot is not regularly worked for some turns.
For example this will be very appropriate to reproduce the expansion of forests in Europe after the fall of the roman empire.

It'll allow Khmer, Maya, and other jungle-challenged civs to grow during their expansion time, and revert to jungle when plague strikes them or in case they collapse.

Ideally the cost, in turns, to cut jungle should be dynamic, starting obscenely high (iron) and fall down when some specific techs are archived (e.g. chemistry, biology, etc.)
 
@wolfigor Good idea. But it might be a problem in some areas that dont have civs on them, like Australia.
 
Ideally the cost, in turns, to cut jungle should be dynamic, starting obscenely high (iron) and fall down when some specific techs are archived (e.g. chemistry, biology, etc.)
That's a great idea. It's unlikely someone is going to spend 20 turns to cut down a jungle, but on the other hand it's still possible if absolutely needed, so I think it makes sense.
 
IMHO it wouldn't change much in RFC if jungles could be cut with Scientific Method, Chemistry or Biology. It would affect a couple of civs and only marginally, that's all.
In RAND it also wouldn't help at all. You will not get to those techs anywhere near being able to play a decent game anyways, if you're stuck in the jungle. Personally, I changed stuff in RAND so that you can build rice plantations and pastures on jungles because pigs and rice are very commonly placed in jungles.

What I think is that flood plains should be able to be cultivated. They were before grassland was... make it require Calendar if doing it from start is too unbalancing.
 
I tend to agree...but what would be the average year of unlocking with Chemistry? And which year is it now?

RAND is a different matter. I will improve the generator with regions of passage, so that unlucky civs aren't isolated
 
In Monarch most European AIs have it around 1700.
 
How do you change when you can cut jungle? I tried looking for the file but couldn't find it.
 
I tend to agree...but what would be the average year of unlocking with Chemistry? And which year is it now?

I would have said after 1600AD but before 1700AD.

Some of the Euros never seem to get to Chemistry (such as the Vikings), but the ones that are thriving tend to get it soon after 1600 in my experience. France/England/Dutch usually first, Spain/Portugal/Germany probably at least 50 years behind the others (assuming they are all still alive that is).
 
How do you change when you can cut jungle? I tried looking for the file but couldn't find it.
Look in Assets\XML\CIV4BuildInfos.xml.

I did an experiment by letting jungles be cut with chemistry, and it didn't seem to make much of a difference anywhere except Brazil.
 
I agree with the former poster. Chemistry will be an appropriate time
 
Top Bottom