I normally don't warrior rush unless another civ is uncomfortably close to my capitol. Normally I'll axe-rush after settling one to two cities if there is a civ that would impede further expansion.
However, worker-stealing is something I do almost all the time. The perfect situation, in my opinion, is to steal the civ's first worker and when possible line two warriors opposite either side of the other civ's capital. That way they are stuck working unimproved tiles for years and you can simply wait until you have axes to easily axerush them. It's a surefire way, in my opinion, to totally screw up a whole civ's development. As your population would still be relatively low, war weariness shouldn't be a problem. What do you guys think of this strategy?
You overestimate the difficulty of taking such a capital, while underestimating the value of stunting your neighbor's growth.The problem with this, is once you attack the AI starts building archers hardcore. If you wait until you have 6 axes before you attack the first time, they may only have 2 defenders. If you attack right away, when those 6 axes get there, there will be 4-6 archers maybe. I'd rather flawlessly take the capital than have an extra worker earlier.
You overestimate the difficulty of taking such a capital, while underestimating the value of stunting your neighbor's growth.
If the land around your target civ is open for yet other AIs to grab, then the choke accomplishes little, and it might be better to sue for peace, and then rush him at your leisure.
But in many other cases, the land is either yours or his, and in this case, having a nice millenia-long mostly-phony war can be very beneficial.
Being at war costs you very little this early in the game.
And by not suing for peace and redeclaring later on, you avoid any "You DoW'd our friend" demerits that can be the difference between a friendly and unfriendly future relationship with other AIs.
Besides, once the AI has built a "safe" number of Archers, it either sends a few your way (easily killed), or it tries to sneak out a settling stack.
In either case, once you've built your first four cities or so, building ten Swords to take out that capital should be a breeze.
And in the meanwhile, you've had extra Workers for a thousand years, you haven't had to race for good city spots, and you've found some additional sport for your barb-busting army men!
What I'm saying is that dismissing the Everlasting Choke out of hand can and will cost you. It is not something you'll use every game, but when done appropriately, you can easily double your territory for a very small cost and little risk.
(This assumes Monarch difficulty, if anyone wonders)
I pulled it off ONCE, but that was against the Spanish on Noble with my initial warrior that was out scouting and found Madrid, and found ALL of Izzy's warriors out scouting (in the direction of my undefended capital ). Needless to say, I beelined and arrived at Madrid 2 turns before she got to my capital. Dunno if that counts.
Hurrah opportunistic warrior rush!