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Sick, Sick, Sick . . .

Discussion in 'Civ4 - Strategy & Tips' started by TheRowGow, Jul 30, 2008.

  1. TheRowGow

    TheRowGow Chieftain

    Joined:
    Jul 29, 2008
    Messages:
    1
    Location:
    Scotland
    OK very new to this genre and have literally only had a few games and everytime I play every city end up sick! It doesn't matter what I do whether it's researching techs or buildings that boost health and no matter which leader I start with it always happens.

    Anybody able to help or tell me what I'm doing wrong.

    Also, I have been advised to keep population low ... how do I do this? lol

    Thanks in advance.
     
  2. Zelda's Man

    Zelda's Man A Link to Something

    Joined:
    Aug 25, 2004
    Messages:
    275
    Location:
    A town
    keep population low --> whip or focus on production/commerce tiles instead of food.


    Get resources with health bonus: cow, pig, seafood, etc.
     
  3. mrt144

    mrt144 Deity

    Joined:
    Jan 27, 2007
    Messages:
    11,121
    Location:
    Seattle
    1. Connect different health resources, trade for different health resources. holding on to 20 corns isn't doing you any good.
    2. Use slavery to whip away excess population
    3. build health improving buildings like the aqueduct, grocer, granary.
    4. Having cities that are unhealthy isnt that bad unless it is causing starvation in which case the problem will rectify itself in time. Each point above your healthiness cap is one less food you're socking away either to grow your city or run specialists.
     
  4. Bostock

    Bostock King

    Joined:
    Apr 28, 2008
    Messages:
    778
    "Get" resources = get them into your borders and place their relevant improvement on them (e.g. pastures for cows, fishing boats for fish). If they're on land, you will need to connect them to your road network unless they lie on a river.
     
  5. Grinnenstadt

    Grinnenstadt Chieftain

    Joined:
    Mar 17, 2008
    Messages:
    21
    Location:
    KCMO
    Don't chop all your forests. Each will give you +0.5 health.
     
  6. Lord Chambers

    Lord Chambers Emperor

    Joined:
    Nov 23, 2001
    Messages:
    1,004
    Don't worry about sickness, just spend more time working tiles which yield commerce:)commerce:) and hammers :)hammers:).
     
  7. Tennyson

    Tennyson Prince

    Joined:
    Jan 27, 2004
    Messages:
    356
    There's a setting for the city governors that says "Avoid Population Growth". You can turn that on to keep your city from growing, too.

    But the easiest way is to change the tiles that are being worked so that the number of :food: is exactly twice the number of citizens you want. The number of citizens you want is exactly the same as the number of :) or :health: you have, whichever is less.

    When you get better at this process you can use extra food to reach your desired population quickly, and switch away from food to :hammers: or :commerce: tiles.
     
  8. marstinson

    marstinson Chieftain

    Joined:
    Jul 14, 2008
    Messages:
    68
    Can't add anything to what you've already been told, but it's a common problem that will usually resolve itself with time as your cities hit their growth limits and your health-related techs catch up to that. There's a very good set of reference sheets put together by DJ Anion here. You can check the health caps by your difficulty level and factor in the local terrain to get an idea of where the unhealthiness is coming from. Once you know that, dealing with it becomes much easier.
     
  9. vicawoo

    vicawoo Chieftain

    Joined:
    Feb 12, 2007
    Messages:
    3,226
    Early on, aqueduct, granary, trade or conquer someone, keep trees. On the sea, harbor.

    To do the conquering, whip units.
     
  10. Stewie0416

    Stewie0416 Who Cares?

    Joined:
    Jul 19, 2008
    Messages:
    680
    Location:
    USA
    whip away part of the pop (go slavery) and avoid cutting down forest, dont wrry bout health in the start of the game, just cut those forest, but later keep a few to help out your health. Also assign specialist to limit city growth and the health cap will rise by itself.
     

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