I thought Civ5 AI problems were due to its engine.
The Civ 5 AI is controlled in the gameplay DLL, and modders can improve it. It does use some special engine-supplied data structures, but the AI is not bad because of the engine.
I thought Civ5 AI problems were due to its engine.
There really is nothing wrong with most of Civ5 engine, well other than the MP code needing a complete rewrite, So really Civ6 could just be an improved Civ5 engine, it's the game mechanics that need redone not the graphics engine.
CS
The game isn't yet rated, so I believe that's just a placeholder.
Yeah, I see no reason not to keep the basics of the Civ V game engine (hex grid, 1UPT, etc.) for the next "regular" installment. I'm referring to things like the "Tech Web" (which could probably be adapted with relative ease to a normal Civ game), the more fleshed-out ideology system (in a regular Civ game, have it represent things like a Monarchy or a Republic or a Theocracy in the early days and then turn into the BNW-like Freedom/Order/Autocracy), and the more advanced map generation.
'Sid Meier’s Civilization: Beyond Earth begins at the end. Due to some sort of global catastrophe, which the developers only referred to as "The Great Mistake," Earth is experiencing a mass exodus.
As the survivors of the great drought which destroyed the Mayan civilization experienced, the thin venier of civilization is all too easily peeled away when a society is stressed beyond its means to cope: in the latter half of the 21st century the world came face to face with the spectre of global famine as the Malthusian Equation became a reality. The Intelligentsia of societies coined the phrase of "Chronic Deprivation" to describe the billions of gaunt corpses which still persisted in living and eaking out a subsistence on the fringes of society, while those closer to the cataclysm called it "The Great Sadness" . Finally, when the governments of Earth failed to respond to the crisis and provide relief, whole civilizations rose in revolt, toppling their governments in orgies of chaos not seen since the French and Russian revolutions. With no central forms of government remaining, the four horsemen of the apocolypse rode across the world, and humanity sank into chaos and barbarism. Now, in the ashes of civilization, you have initiated Project Phoenix: the re-building of civilization.
So it is a language thingy. I was looking from a Botanical perspective. But still.. Why is vegetable outside Plants? It seems some things changed in the future.
Will Miller: It's a tough balance to strike because we want to reach a new audience. We want to get to those XCOM fans who may not have played Civ because history wasn't their thing, or strategy gamers that are playing a lot of these strategy games on IOS, that haven't tried Civ before. We want to reach those people, so we're trying to make the game more accessible for them, but also catering to our hardcore fans.
Will Miller: [...] in my mind, there are two kinds of Civilization games. There's Civilization 4 and Civilization 5, then there's Civ Rev. Civ Rev is my favourite, it's the last Civ that Sid Meier himself has designed, that's in the Civ canon. It's a much more asymmetrically balanced game, whereas Civ 4 and 5 where symmetrically balanced games. There's a lot more drama in Civ Rev, for me as a player. The game can swing very dramatically one way or the other, and that's been an issue, resolving the desire to get that sort of drama in the game, while at the same time not upsetting fans of Civ V too much.
I'd prefer an engine where the gameplay and graphics aren't so tightly coupled. So a real light pitboss server is possible. It's also better for modding.There really is nothing wrong with most of Civ5 engine, well other than the MP code needing a complete rewrite, So really Civ6 could just be an improved Civ5 engine, it's the game mechanics that need redone not the graphics engine.
CS
... which abruptly took me out of hype-mode.....Fall, so it's September? just like Civ5?