1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Sid Meier's Civilization IV Prerelease Information

Discussion in 'Civ4 - General Discussions' started by Civrules, Dec 6, 2004.

Thread Status:
Not open for further replies.
  1. Aussie_Lurker

    Aussie_Lurker Chieftain

    Joined:
    Jul 21, 2003
    Messages:
    6,948
    Location:
    Adelaide, South Australia
    OK, I am not TOO worried (yet) about units being able to learn how to use roads for TWO possible reasons.

    Firstly, it seems to be in the general context of unit experience and improvement, and so I get the sense that a unit must first have had some experience in utilising enemy roads and/or must forgo some other 'upgrade' in order to obtain this ability. This is good because it allows for an even greater degree of specialisation between different units within a nations army.

    Another possibility of course is that, even with an ability to use enemy roads, there may ALSO be a limit imposed on the range to which units can advance into enemy territory before they suffer degredation effects.

    Lastly, I will be interested to see how they finally eliminated the 'Spearman vs. tanks' phenomenon. I'm hoping that it is merely a case of the units stats covering such a broad scale (in terms of AS/DS and HPs), that mere 'luck' will simply not suffice for a spearman to do anything more than 'nick' an enemy tank unit!

    Yours,
    Aussie_Lurker.
     
  2. AA-battery

    AA-battery Going and going...

    Joined:
    Nov 12, 2004
    Messages:
    441
    Location:
    A local lethal injection specialist
    When Civ4 comes out I wonder what will happen to this sub-forum? :confused:
     
  3. searcheagle

    searcheagle Chieftain

    Joined:
    May 24, 2004
    Messages:
    1,139
    Location:
    Pennsylvania, USA
    the way i understood the use of enemy roads was that it was limited to certain units. I don't know where I got that idea.

    that would be acceptable to me.

    no matter what, i'd dont think it will a blanket use of enemy roads. if it is, i oppose it.
     
  4. dh_epic

    dh_epic Cold War Veteran

    Joined:
    Feb 10, 2002
    Messages:
    4,627
    Location:
    Seasonal Residences
    What I'm most excited about (so far): Non-linear tech tree
    What I'm least excited about (so far): Religion

    Just sayin ;) I could name a handful of things more requested than religion.
     
  5. Jon Shafer

    Jon Shafer Civilization 5 Designer

    Joined:
    Jul 14, 2002
    Messages:
    2,102
    Location:
    Maryland
    City riots, not rebellions. Saying "rebellions" gives the mistaken impression that they've announced some sort of civil war system.

    And what is contamination?
    I don't understand this. The drooping flag is probably no more than a graphics glitch... the game is a year away from release.
     
  6. AA-battery

    AA-battery Going and going...

    Joined:
    Nov 12, 2004
    Messages:
    441
    Location:
    A local lethal injection specialist
    Crap. I didn't get to see the screenshot in enough time. [pissed]
     
  7. Aussie_Lurker

    Aussie_Lurker Chieftain

    Joined:
    Jul 21, 2003
    Messages:
    6,948
    Location:
    Adelaide, South Australia
    The point though, Trip, is that we may have PRECEDENT as far as the use of Flags in other Sid Meier games which would, at the very least, allow us to speculate on what they mean!
    As for contamination, I think that they clearly mean pollution!

    Yours,
    Aussie_Lurker.
     
  8. warpstorm

    warpstorm Yumbo? Yumbo!

    Joined:
    Dec 19, 2001
    Messages:
    7,688
    Location:
    Snack Food Capital of the World
    I seriously doubt that Sid will be involved much with Civ4 (contrary to what the article says). To date this has not been his focus. Since Soren seems to doing a good job, I doubt he'll take charge of it, but rather work on his "next big thing".
     
  9. CurtSibling

    CurtSibling ENEMY ACE™ SLeague Staff

    Joined:
    Aug 31, 2001
    Messages:
    27,864
    Location:
    Innsmouth
    Civ4 desperately needs the Sid-meister's input -
    CIV3 was a lame arcade game to me, with limited interest until conquests came out.

    As of this year, I have fully went back to CIV2 playing.

    :)
     
  10. SanPellegrino

    SanPellegrino Wanderer

    Joined:
    Jan 24, 2002
    Messages:
    2,425
    Location:
    Germany
    I guess when they say late 2005 it means sometime 2006-2007
     
  11. CurtSibling

    CurtSibling ENEMY ACE™ SLeague Staff

    Joined:
    Aug 31, 2001
    Messages:
    27,864
    Location:
    Innsmouth
    I just hope they don't rush the thing and end up with a patchy mess.

    ....
     
  12. Jon Shafer

    Jon Shafer Civilization 5 Designer

    Joined:
    Jul 14, 2002
    Messages:
    2,102
    Location:
    Maryland
    Cv 3 had a lot of problems during development, so the issues weren't really the fault of the people involved.

    Civ 4 had working multiplayer last February. That means over a year and a half of development AFTER that point... I would say that it will get plenty of development time and be a great game at release. :)
     
  13. Civrules

    Civrules We the People

    Joined:
    Apr 6, 2003
    Messages:
    5,621
    Gender:
    Male
    Location:
    US
    I'll fix it. ;)
     
  14. brianshapiro

    brianshapiro Chieftain

    Joined:
    Mar 6, 2003
    Messages:
    775
    There were rebellions in Alpha Centauri, when you lost a city to another faction due to revolt. This can happen in Civ3 but I tihnk only through culture flipping when there's a nearby civlization
     
  15. Jon Shafer

    Jon Shafer Civilization 5 Designer

    Joined:
    Jul 14, 2002
    Messages:
    2,102
    Location:
    Maryland
    Yes, culture flipping, but that's not what Soren was talking about.

    Pooface? :p
     
  16. ainwood

    ainwood Consultant. Administrator

    Joined:
    Oct 5, 2001
    Messages:
    30,008
    To expand on Trips point, I think that "Rewritten from scratch" should help to prevent most of the problems that we saw in Civ3.
     
  17. Philips beard

    Philips beard Chieftain

    Joined:
    Sep 30, 2003
    Messages:
    524
    Location:
    Norseman
    Let's hope that this next great thing is: Colonization II!!!!!!!
     
  18. Civrules

    Civrules We the People

    Joined:
    Apr 6, 2003
    Messages:
    5,621
    Gender:
    Male
    Location:
    US
    Trip,
    It should be obvious that morale is probably going to be in Civ IV. The best way to represent this is by the flags, and like I've been saying, Pirates! does a pretty good job at representing this.

    Basically, this is why there are flags with units in CIV.
    And how can it be a graphics error if the flag's status is so obvious? :p
     
  19. Jon Shafer

    Jon Shafer Civilization 5 Designer

    Joined:
    Jul 14, 2002
    Messages:
    2,102
    Location:
    Maryland
    Well, considering you and Soren are good chums, and you are so important to the development of CIV I guess that is pretty obvious. :p

    Because it's a year from release and all sorts of graphical issues tend to plague games at this stage? :p
     
  20. Civrules

    Civrules We the People

    Joined:
    Apr 6, 2003
    Messages:
    5,621
    Gender:
    Male
    Location:
    US
    :lol:
    We look like a bunch of kindergarteners, if you look from aside.
    Basically you have your own thought, I have my own, and I stand by it.
    We will see when the game is released.

    I rather not have these little kiddy pointless arguments, if you know what I mean. ;)
     
Thread Status:
Not open for further replies.

Share This Page