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Sid Meier's Civilization Revolution Stage Demo

Discussion in 'CivRev - General Discussions' started by Abaddon, Sep 21, 2007.

  1. Abaddon

    Abaddon Chieftain

    Joined:
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    NES/FG/SF Activity:Arguing the toss
    .
    Sid Meier's legendary Civilization franchise ventures beyond its PC roots with this title, designed specifically for consoles and handhelds.


    Video-link


    What information can be gleaned from this video below:




    Credit to DanQ & Apolyton
     
  2. Abaddon

    Abaddon Chieftain

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    Location:
    NES/FG/SF Activity:Arguing the toss
    CIVILIZATIONS

    one of the names of one of the three barbarian types is Grey Wolf; based on his attire and the terrain where his villages can be found, they are the cold climate kind

    CULTURE

    "We Love the King" days see happy citizens work with increased productivity (length unknown)

    discover the Seven Cities of Gold, "the remains of a fabulously wealthy civilization", and add 150 gold pieces to your coffer

    When gold reserves exceed 100, a Caravan unit appears automatically as an economic milestone; next one to occur when surpass 250 gold

    DIPLOMACY

    when signing peace treaty with a civilization, embassy is automatically established in its capital

    can demand(?)/trade(?), sell technologies

    can "discuss world events" (no specifics known)

    SCIENCE

    technologies present: Alphabet, Bronze Working, Ceremonial Burial, Horseback Riding

    BRONZE WORKING: build Phalanx, Barracks; harvest Fish (+2 food)

    CEREMONIAL BURIAL: build Template, Oracle and [unknown]

    WONDERS

    Great Pyramid: Temples 50% more effective (based on wording, applies civilization or at least continent-wide)

    UNITS

    upgrading from regular to veteran status yields unit a 50% combat bonus

    upgrading from veteran to elite status yields unit a special ability (e.g. "Infiltration", "Scout")

    as 'Legion' is upgraded to 'Fighting Legion' after battle victory, has 2 moves per turn now instead of 1; becomes 'Ninja Legion' after selecting the "Infiltration" ability

    after 'Catapult' battle victory, upgraded and becomes '19th Catapult'

    'Infantry' units seen at one point where one later reappears upgraded to '2nd Modern Infantry', and another and 'Immortal Modern [Infantry]' with what is almost undoubtedly a Medic upgrade

    'Intercontinental Ballistic Missile' ('ICBM') unit has 14 move points

    'Space Station' has 5 moves(?)

    Great Person: Sargon, a Great Leader; see what looks like an option with coin next to it with "to convert to Great [unknown]"

    MISCELLANEOUS

    tribal villages (affectionately referred to as "Goody Huts") can yield units from "awed villagers", e.g. Catapult

    residents of tribal villages can provide player with insight to other goodies on the map, e.g. "Ancient Monestary"

    humourous dialogue permeates advisors (e.g. "Ah, Bronze Working!... I want it so bad.") and leaders (e.g. "Most noble Emperor Caesar[,] you treacherous weasel, I had no use for that TANK anyway") alike


    -----------------------------------------------
    CivRev will be released on the Nintendo DS, PlayStation 3 and Xbox360 in Spring 2008. It will come to the Nintendo Wii that fall. As the game is still in development at Firaxis Games, the particulars above are subject to change or removal.
     
  3. Yorkshire_14

    Yorkshire_14 EA SPORTS/Civ guy

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    COOL!Enrique iglesias-Tired of being sorry is the best song ever! If any one agrees with me please dont hesitate to answer. (I know this dosen't have anything to do With Civilization Revolution, but ITS A GOOD SONG). Also, if u dont know what on earth i'm talking about please say aswell, LOL.
     
  4. Yorkshire_14

    Yorkshire_14 EA SPORTS/Civ guy

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    The graphics look awsome!
     
  5. Elhoim

    Elhoim Iron Tower Studio Dev

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    Looks interesting, as a different kind of Civ Experience.
     
  6. Lillefix

    Lillefix I'm serious. You can.

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    5,406
    Finally we have the faces of the advisors. I missed them in Civ2 and I missed them i Civ4. I think it makes the game more personal and improves the atmosphere.
     
  7. settler114

    settler114 Chieftain

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    Aug 21, 2007
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    units should come in multiples not 3 per unit but ten or a 100 people in a unit.
     
  8. Olleus

    Olleus Chieftain

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    And how would that fit on the screen?
     
  9. settler114

    settler114 Chieftain

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    make the people smaller:nuke:
     

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