Discussion in 'Civ5 - General Discussions' started by Camikaze, May 11, 2016.
Yeah I think the blue district on screenshot 2 only looks different because it's on a hill.
After viewing pre-order options I noticed that one offers a Steam controller... this might explain the art.... they are planning a consol release as well.... fml I fear Civ Rev all over again...
I think it's actually an open air amphitheater, which possibly may be resting on dinosaur bones for excavation once archaeology is unlocked. Could be a historical appreciation (culture) district?
I am quite sure thinking about the complexity that many "builds" will go between tiles. Aqueducts will come in along tile borders, walls will enclose multiple tiles and you have to "breach" them at a certain point to invade. It's the only way to do it because the "city" is now spread out around the city center and if the walls aren't also farther out there would be no easy way to protect your suburbs.
I too am worried that you will either have to reduce numbers of buildings since if it is one BPT then you have at most, 35 buildings even on the biggest cities, and if they keep the you can only work 1 tile with one citizen mechanic many buildings will do nothing if you build ahead of your population. Specialists will probably disappear since buildings are now on tiles anyway. My guess is they will either design it so the max number of buildings is the max number of tiles for a city (hurts cities spaced less then 6 though) OR many buildings don't need their own tile. For instance, all espionage, police, and governmental buildings get bundled into the city center. Following this pattern instead of 1 BPT you would have districts where certain buildings of similar type cluster. An entertainment district, a market district, a government district, a education district, etc...
So excited but as many have already said, the graphics is too cartoonish and underwhelming...I hope they better tune it.
Other than that the new feautures, especially about dynamic research, seem really good!
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this is the one thing that has me worried as well. I know the steam controller is considerably different from generic console controllers, but looking at Steams list of supported steam controller games, they are mostly the racing/rpg/shooter/arcade type, and nothing with the complexity that Civ would require.
I wonder if they have mobile MP options in mind. As long as these are just optional gimmicks I'm of course open to it but yeah I don't quite know how to understand the Steam controller promotion thing either.
Not a fan of the graphics, took a step towards 4 which feels dated. If they made a trade-off for overall performance, they have a fan...provided leaders aren't too nutty.
Big fan of the concept (research is dependent on your environment) but if it turns into another micro mini game like archaeology, then yeah, grind. From whats been described though it sounds more organic. The district concept has me worried about level of effort.
The did a masterful job in CiV of keeping you plugged into the big things and balancing the advantage given to those who liked to optimize. Hopefully that continues.
Hopefully maps will be large enough to accommodate more troops, faster movement, and lower build times. Margins were pretty thin playing anything above King.
Took ages to get anywhere in CiV. Exploring became a grind with even a scout. Horses kind of helped. Moving armies was a hassle. Want to take it to Shaka before Impis ? Forget it, you won't get there in time even if you wanted to go through the hassle of having to move every unit practically step by step. Any improvements they can make in terms of wayfinding, group commands, and just making it easier to get around would be most welcome.
Roads helped but because of cost (and aesthetics) I was miserly.
From a Civ perspective I hope they have a Spain equivalent. As the game ages, its nice to take a break and roll the dice for the perfect OP start.
Overall very enthusiastic about what they've shared so far. Given the countless hours of enjoyment I've gotten out of the series, I'm always amazed at how they keep me coming back.
A 'Steam Machine' is a PC that hooks up to your big screen tv and let's you play certain Steam games on it, yes?
Hence the dedicated controller. The art style looks to me like they want to appeal to that audience. Personally I have doubts about how big that market is going to be.
PS: 64-bit engine, PLEASE.
So anyone know if Civ 6 is still capped out at 2 gigs of mem or did it finally migrate to 64 bit.
I have a game now that I cannot play anymore as it crashed <due to lack of memory>, and my rig has 16 gigs.
Hopefully someone from Firaxis read this thread, so as many others I may say I'm not impressed with the cartooniness,
but even more I fear imbalances and bugs on release though...
Some interesting ideas and it seems to want to tackle on some of civ5 issues (1UPT) as well as some old problems like static science.
Like always we'll have to wait to see how the final product end up being. Ugly textures though.
Let's be honest. Balance will always be up to modders. Civ is simply not competitive enough for Firaxis to invest huge ressources there.
Also version 1.0 is bound to be the worse.
I'm 100% with Ironfighter. I couldn't care less about the graphics, I just hope this game is playable and actually decent when it is released.
As a friend of mine said: "If I hadn't pirated played a demo of Civ: Beyond Earth 50 bucks would have gone down the drain. Yikes."
Here they mention that the reasoning behind the graphics was to make the game playable even on low-end PCs with very short turn transitions.
I think this will make some of us (me) very happy, seeing as I could never play maps beyond standard size
Wow! I'm impressed with how Firaxis has been thinking out of the box. I'm very excited about these new mechanics. I might actually buy this on day one for a change. I was not this excited about Civ V.
- Districts! I came up with this idea for my Saga of Man mod. More realistic... It makes more sense to build a city this way instead of building one Granary, one fast food restaurant, one supermarket
- building the city Sim City style is the direction i was hoping the future of this franchise would go. This is an awesome improvement. Expansive cities that can be defended in sections. This definitely improves strategy.
- Dynamic tech tree! It's more realistic. I have always found it funny that one can research iron working and not possess iron. Although it sounds like you can still take this approach if you want to. The new mechanic is definitely more realistic and makes sense.
- Also excited about the new diplomacy. This is something that really needs an overhaul. Something more dynamic and a system that evolves through the game. Cool!
Buildings, the tech tree and diplomacy have been on my, "I hope Firaxis improves this" list for a while.
- Also like the compromise on unit stacking. Exactly what is needed.
- Looking forward to the details for religion, espionage and government mechanics. Hope they bring back Faith. I prefer Civ IV espionage and government mechanics. Hopefully the new government system is more dynamic. This could really make for a great game. Random Events?! Oh and what about Health?... Firaxis is this back?... (crickets...)
I wonder if Firaxis forgot about worker optimization that when is undone, created unacceptably long turns and workers is optimized again in civ6. lol
I prefer to believe that Firaxis now think inside of Endless Legend's box and put some "Civ" element into it.
Not that it was a bad move.
And I recall that Civ5 was said to be a "new, reworked diplomacy" and look how it turns out....
Yeah well in 2016 people should know how to read PR talk.
From what I saw so far the Graphics are fit for 10 year olds.
Wonder what worthy tribes did they fail to include in vanilla this time?
How many leaders per nation/tribe? Good, been campaigning for that, as well as for far more uu's-especially, ub's and ua's for each tribe (and uw-unique wonders, ut-unique technologies-but hey, never gonna happen)
Wonder if they re-introduced cultural differerences/cultural groups (groupings) of tribes in game, affecting such aspects as building style, preferred luxuries, starting locations(terrain), religion choice, warfare, even availability of some generic units.
Just wrote about combining different units within single units in my thread in the Ideas and Suggestions Forum, and there it is, weird, well, guess great minds think alike.
Wonder if they added the proper CUSTOMIZATION of Tribes and Leaders, like I mentioned several times in that thread as well.
What about an Elimination game? No, too bad?
Are these multiple leaders going to change over time? Like, for example: an AI Russia being led by Ivan the terrible in the Ancient Era only to be replaced by Peter the Great later and Lenin thereafter? no? too bad.
Anyway, glad they each have their own personalities, that's very important, and historically spot on.
That whole incredible new research thing been mentioned on the IDEAS and SUGGESTIONS forum so many times (including by myself) I lost count. Just divide all researchable techs into categories and let players pick a category to research instead of a specific tech, simple, and the results leave you wondering "what am I gonna get?"
Except for boosts, never thought about that, could work well, like boosting the Maya research of any tech related to Astronomy, while slowing them down to a standstill about The Wheel. But I guess that's not what that's all about.
Yay, time for me to come back (actively) to the forum!! whoop whoop.
Haven't watched video yet
First observation: Graphics look cartoony. Like going back to Civ IV style. Not sure I like it. I liked the Civ V graphical style.
Having said that, game-play and mechanics are way more important than graphics. With that in mind, I'm looking forward to finding out how much they've cut when we go to CivVI vanilla (when comparing to BNW). Cause we always seem to take a couple of steps backwards with every new iteration, before moving forwards again through expansions.
I recently read some user reviews and a fair number mention that it works fairly well in CivV --that is you can really use it instead of a keyboard and mouse. I've been tempted to try one.
I recently watched a review where someone said these images we saw of it were pre-alpha renders... I highly doubt this. While the mechanics are what are important, the majority are available in CiV; I refuse to pre-order until I get more information. An to who ever said graphics don't matter look at Morrowind, I have to say, the graphics in that were (GOOD FOR THE TIME). The quality of basic video cards has risen so technically so too should the game graphics.
Examples would be the FPS's out there. They have constantly increased graphics despite the fact people run and gun in those games. I for one have never taken a significant amount of time during an FPS to just stare at the graphics, but I appreciate that the quality has risen. So to say graphics are marginal to game play is a bit of an understatement...
Still E3 is a short time away so we will see when they demo it if these are pre-alphas or this is the quality we get. Because if anything has taught me better it is that press releases from Firaxis are not always on point.... CiV Vanilla touted deep diplomacy and trade... an we got the none of that till G&K and BNW
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