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Sid Meier's Civilization VI announced!

Discussion in 'Civ5 - General Discussions' started by Camikaze, May 11, 2016.

  1. Sherlock

    Sherlock Just one more turn...

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    My final takeaway on CiVI:

    Not going to worry about the graphics, or the features, or whatever. It just really makes me happy to know in five months I'll be playing a new Civ game. And if it takes them awhile to polish it, fine. This just really makes me happy.
     
  2. Alkaid

    Alkaid Warlord

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    Really not a fan of the graphics style. I'm not not into that kind of cartoony look. That's a pretty big bummer to me. I'm sure I'll still enjoy the game of course if the gameplay is good, but the style will still probably bug me some if it really comes out looking like that.
     
  3. cazaderonus

    cazaderonus Actual Dad.

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    This, exactly.
     
  4. Marcus CivFan

    Marcus CivFan Chieftain

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    Its so sad. Just now the CBP release patch for multi-player is coming out as far as i know and its a really good game.

    And then they announce this to jump on the band wagon and make some bucks of a big name like Civilization.

    Just check the wikipedia page. It was CREATED only yesterday. No announcement or anything before that they are even developing such a game as Civ6.

    "After approximately 3 years and 3 months of development,[25] the game was finally released on September 21, 2010."

    Civ5 took over 3 years. And they do Civ6 in 5 months? Giving a release date right with the announcement that such a game is being developed? That STINKS of a money grabber with hardly any serious work put in.

    I bet they noticed how popular the game still is aber 4 years of no expansions/addons and hardly DLCs and how people like you here kept improving it essentially creating an entirely new game. In parts even making it playable in a way thats enjoyable for the first time.

    And now they want to swoop in and cash in on that. And they will draw a lot of people who would have provided potential players of for example CBP and also made contributions to forums and maybe even developement away to Civ6 which i fear will be a mess. Will take years of work of the community before its actually a good game.

    It just cant be pure chance that just when the release of the CBP also for multi-players is announced and we would maybe have something of a new standard version which people could gather around especially for multi-player Firaxis suddenly announced they will release Civ6 in just 5 months without any prior informations about something like that even being worked on.

    Lets make a kick-starter campaign and buy the name and rights of Civilization for the community so we all can keep developing it without someone interrupting just to fill his pockets with some quick cash!
     
  5. Camikaze

    Camikaze Administrator Administrator

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    Civ5 was announced in February 2010, 7 months before it was released.
     
  6. Marcus CivFan

    Marcus CivFan Chieftain

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    Thanks for the reality check. Im just a little bit in panic everybody will stop playing CBP for example before its even really arrived.:)

    Hmm...maybe its gonna take only 2 expansions and a few years of mod development by you guys to make it really playable too.:/

    Sry but i was just very exited about the CBP release with stable multi-player.

    Any information since when they worked on Civ6?
     
  7. Gorbles

    Gorbles Load Balanced

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    Sorry for the late response, just been having to read through a lot of these posts. I strongly disagree with this, because stuff like Team Fortress 2 has large polycounts on their models. Smooth curves take a lot compared to even advanced linear detail.

    I think a lot of it is perception, and it's not something that I can just hope to make go away. But there is a lot of stigma around non-realistic art styles in video games, and it just depresses me to be honest :p
     
  8. HughFran

    HughFran Prince

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    I am quite suprised by the amount of complaining being done about the graphics. Every Civ announcement I can think of had screenshots which were 'Beta' and not the polished product. I really don't think people should be worrying about this, I'm pretty sure the finished version will look far better.
     
  9. Heinage

    Heinage Khan

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    Putting aside, for a moment, whether we should be worrying about graphics, I think it's safe to say that any "finished version" in 5 months will not, stylistically, differ from the screenshots we have seen today.
    It seems that most people, so far, dislike the overall "cartoony" look, which has much more in common with Civ IV than V.
    While you may be right in saying that there will be some improvements before the final product is released, the style itself won't change.

    Obviously, these things are a matter of taste and aesthetics and while there is some accepted best practice in how to make something visually appealing, some of it is also subject to fashion trends. It could well be that people, including myself, who kind of dislike the appearance now, could find it appealing in future.
     
  10. HughFran

    HughFran Prince

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    The first thing I thought when I looked at the screenshots was that it was more akin to Civ 4 than Civ 5 and to be honest, I don't mind. I liked the graphics in both games and I'm sure I will (as will others) get used to them. People in my opinion are normally resistant to change but will eventually accept the differences. Personally, I think they look cool and I'm glad they are changing it up - otherwise people's reaction would be that it is just a remoulded Civ 5. I have faith in the developers!
     
  11. Mahasona

    Mahasona Prince

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    I'll probably pre-order but I'm worried that like Civ 5, 6 won't have enough decent gameplay in the base version to make it worthwhile.

    I gave up on vanilla 5 after a few weeks.
     
  12. Heinage

    Heinage Khan

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    At the moment, and I'm imagining this holds true for most of us here, I'm trying to look past my initial dislike of the graphical style in order to focus on the far more important aspects such as the features and mechanics.

    I think it was already mentioned above by someone... I had the same thought about how I imagine districts/buildings will work.

    i.e. You have science, culture, religion, economic, military etc. districts which occupy a tile in your city's sphere of influence. Each district upgrades (either over time, with tech, and/or through production queues in the city) with additional buildings being added to the district.

    e.g. You research a tech which lets you build a market and lets you improve a tile with an economic district. You create an economic district (with a worker?). You build a market. It gets added to your economic district. Later on you research... Banking maybe? You build a bank in that city. Your economic district is upgraded with a Bank. etc.

    Should this be the case, I have 3 observations/assumptions:
    - It could well be that workers now have additional tile improvement functions. More than just farms, mines, roads, UI etc. Now you may also be forced to decide between basic industries (food and production) and specialised urban land use. This could give the player some very interesting and perhaps more complex decisions to make.
    - Specialisation. Even more than previously, there may be a real opportunity to specialise cities. I think one of the screenshots showed a city with multiple religious districts. You could imagine that there may be some cities which are surrounded by farmland rather than urban districts, to provide more food for your empire/nation. Interesting :)
    - Tactical Warfare. When invading, or being invaded, if districts are tile improvements which are subject to pillaging (as they should be), then this really adds a new level of tactical warfare to the game. You could decide whether to focus on taking out an opponents military infrastructure (barracks) or whether to hurt their economy by pillaging markets.

    yay, speculation is fun :D
     
  13. HughFran

    HughFran Prince

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    I agree! I am just damn excited and like I said, I will keep the faith because I am never crushingly disappointed with any of the Civ games (some are better than others but I have never hated any of them). The new improvements sound like so much fun. October can't come fast enough.
     
  14. IronfighterXXX

    IronfighterXXX Work Hard - Play Hard

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    Well, I"m not so naive to believe to game will be balanced on release :D (and we both know c5 isn't even close to balance now, after six years :lol:)

    I just hope there won't be such ridiculously unbalanced things like RAs in C5 on release or trade routes and wonders in BE (where was beta testers? :confused:)
     
  15. Basspower

    Basspower Chieftain

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    Has anyone noticed in the Egypt screenshot the town is not settled on the coast but appears to have a harbor and the great lighthouse?
     
  16. Barathor

    Barathor Emperor

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    Nice catch! That's a very welcome change. It makes even more sense now too since cities are now utilizing districts and aren't a single-tile entity.
     
  17. Red Menace

    Red Menace Prepare to be Menaced

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    stop asking questions.
    It almost certainly will have more decent gameplay than civ V I say this because Religion is in the base game, and archeology.
    Personally I'm thinking gold edition since their going to have 4 DLC minimum based on the steam store page.

    It is more relatable to civIV but it seems to be taking it farther, atleast thats what I think personally I love CivIV's graphics.

    Edit: just noticed that there seem to be cliff tiles next to the coast probably meant to hinder coastal city expansion in some way.
     
  18. Nick31

    Nick31 Prince

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    First off: WHOOOOOOOOOOOO!

    Secondly:

    This 12 District concept and limited farms/mines ratios in some cities sounds fascinating. It'll undoubtedly start out of balance a bit, but it would be intriguing if they pull it off. Another issue is going to be happiness and global city expansion... if you really do need a few satellite cities for food to power your biggest cities as they build districts instead of food, managing that will be interesting.

    This Research quest/bonus process seems fun, too. Probably a bit broken at first (like salt/wheat starts in CiV, I can imagine the right resources bonuses to combo with good early research will be OP). But, if they can TRULY manage to make the Research Tree a thoughtful process rather than simply lineup the usual path? Well done, Team Beach.

    Lastly, while an unpopular opinion, I'm happy to a) sacrifice graphics in lieu of "cheaper" looking art deco, and b) pay the full $80 up front for a solid game at the start. Vanilla 5 was just too awful. If it takes another $30 to put in the extra work/balance/special sauce, personally, i'm happy with that exchange.

    Obviously, I'm not saying that process is linear apples to apples, but given the expectation of 1,000+ hours, I personally would rather pay more up front for a better up front product.

    Overall, I'm quite curious if they can pull this stuff off. But I like the ambition.
     
  19. Iberian

    Iberian Prince

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    First off: I too am excited because I love Civilization and I am 2k+ hours into CiV and don't really find it as compelling as I used to due to the static nature of strats.

    Secondly: I know sliders are gone but I really want this game to force decisions that move you in a direction instead of CiV where science and economy and military are all easily aligned. It is hard to balance but I think it makes it very fun having to balance your empire instead of just doing the same one thing every game and getting everything in one standard play style.
     
  20. darkskies

    darkskies Warlord

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    I'm not resistant to change otherwise I'd still be playing Doom or maybe Pong. What I don't like is when things go backwards and that's what it looks like to me. I like to be immersed in my games and when the graphics remind me more of something from the 90's it decreases the immersion factor. Now I'm not a stickler I often play with graphics not maxed out in things like FPS games because the action means I'm not wandering around admiring the scenery (well sometimes, but rarely).

    In a game like Civ the graphics are an important part since there is very little action. If I didn't want good graphics there are spread-sheet type games that are all numbers: but I don't care for that much (had enough of that in the TRS-80 days). I was very happy each time the Civ V graphics were improved.
     

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