Sidar Super Scouts Not sure if this qualifies as an exploit, but the Sidar world spell, Into the Mist, gives all of your units a one-shot super invisibility with the hidden promotion. Even creatures that can normally see invisible, like spiders, can't see you. Not sure if this is a wildmana issue since the ability is unchanged from base Ffh. I have not tested base Ffh to see if this works. This might be considered an exploit because at the beginning of the game you can use Into the Mist to make all of your current units invisible. Depending on how many units you have built when animals and barbs start to show up, you will have 3-5 super scouts. This is AMAZING because you can go around and pick up another 10+ goody huts with impunity. Pick up a couple of techs, 200+ gold, experience, etc. As long as the only thing you do is pick up goody huts, you keep your invisibility. If you explore a ruins, use an ability or attack anything, it's gone. This ability is most useful on the largest maps where you have the most goody huts and the most untamed wilderness. Normally, Into the Mist sucks, you can't even enter into someone else's borders while invisible without triggering war. But using it this way, you can get way ahead by popping techs and gathering gold. I never used the worldspell before, but now it's awesome....maybe a little too awesome. A possible fix would be to allow spiders to attack hidden. Shouldn't spiders be able to see hidden anyway? This would balance the ability without nerfing it too much. You could still run around picking up goody huts until your first battle with a spider.