Nah, I cannot play on the lower difficulty than maximum difficulty in the PC Game, it is hard to explain

...Anyway, I has been defeated all times that I have tried

... I have read few stuff from "strategy" branch, but it is not helped me. I cannot win, I am crying

.
Speaking of strategy articles, here's the most important strategy article a player can read, and I bet you've not seen it:
https://web.archive.org/web/2004122...cs.com/doc/civ3/cracker/civ3_starts/index.htm
As to your overall quest... I just won my first deity game (and it was not easy), am eyeing SID, and I could rewrite almost every strategy article. Give me a writing prompt like "artillery usage" or "worker usage" or "corruption" and I can give you a thorough explanation of the concept from memory. Sometimes I reread them and pickup tiny tips that help here and there or find specific formulas, but the mechanical way that the concepts are presented in the strategy articles simply no longer exist for me. They are now totally intuitive, natural concepts that lie in the background of my play, and they've been that way since mastering Emperor. The point is not to say "Oh, I'm so awesome at this" - it's to say that anything less than complete mastery of the basics documented in the war academy is totally insufficient for SID. You can't be figuring out the concept of a 4 turn settler factory, optimal worker turns, or following formulas like "courthouse after 20 cities" and expect to compete. Those questions you asked? They're really great, perceptive questions that get to the fundamentals of the game, but a player even slightly capable of beating SID doesn't need to ask those questions - they already know or can quickly develop the answer because they understand the mechanics of the game. To compete at Deity and SID you should be inventing new ways of doing things, not simply studying what others have done. Or at the very least, organically rediscovering concepts that others already know. And as great as those strategy articles are, I'm willing to bet very few of the authors ever completed a SID game. They're great articles that you should study in depth.
But there is no map where you're going.
You also generally must know several concepts that aren't mentioned in any strategy articles. Have you thought about what units to produce in the early medieval era from a city producing 10 SPT? 15? 20? 5? Do you know how to share grassland cows to squeeze an extra pop growth out of two towns every fifth turn? Do you know what a 1 turn worker factory is? Do you know how to appropriately use those workers to maximize your empire? (hint: it's more than just improving territory) Do you look for 4 turn warrior-settler combo factories? Once you read Crackers forestry operations article did you then ask how to track what tiles can still be planted and harvested for a shield boost after engineering? Do you know the weaknesses of the AI programming and how to exploit it to wear down their stacks? The precise movement rules for armies? The proper uses of explorers? These are mentioned in about 5 threads in the HOF forum, and they aren't laid out as a strategy article but as organic discussion of strategy and tactics. SID was designed to beat at least 99.9% of civ 3 players when played as the game was intended. Note that this means 99.9% of players are not fully qualified to give the kind of advice you seek. And that's ignoring the knowledge of semi-exploits. I would guess that >95% of all wins at the SID level circumvent the designers intent in at least 1 way. Mapfinder, trade route breaking, cutting resources to build obsolete units then upgrading... In fact, I'm willing to be that not a single player in the world can pick a random map on SID and win more than 5% of the time without using an exploit or semi-exploit.
There is no map where you're going.
Spoonwood, who is one of maybe five people with any claim to be the best Civ 3 player of all time, and leads the other contenders by quite a bit in my estimation, recently attempted to play a SID game without the last two devices.
https://forums.civfanatics.com/threads/spoonwoods-hall-of-fame-attempts.296795/page-11#post-14647571
He's posted two games in winnable condition, but implied that these are the best of quite a few attempts, and still hasn't posted a report of a win. His tone suggests to me that he thinks he's right on the edge of failure all the time, struggling to gain every advantage against far superior opponents one resource or tech away from having an overpowering advantage. Maybe it's not that bad. Maybe he's safely capable of winning either of the games he's mentioned and he's just pushing for deeper understanding. But I can assure you that he's very far beyond reading the strategy articles on CFC.
I'm not trying to discourage you, just help you understand what you're trying to do. SID seems to have been meant to be nearly impossible, and it's a lot harder to develop mid game skills when you're routinely getting smashed early in your expansion phase. Expecting to be able to play on the highest level without development at the lower levels is not realistic for anyone but the most gifted strategy player. If you want to have a chance to accomplish your goal, I'd suggest you read every word of spoonwood's two HOF threads. Make a list of things that confuse you, and of the special tactics that he uses, and the statements he makes as if they are the most obvious things in the world, then try to figure each of them out for yourself. You can ask questions, but realize that you will need to do far more complex analysis than anyone will record in writing to find the right answer for SID. I can think of 5 or 6 variables for your courthouse question alone, all of which interact with each other.
There is no map where you're going. By all means, come here and ask questions. Justanic provided an excellent starting place for your studies on these issues,
but that's just enough to make you a competent Emperor player assuming you don't have major gaps elsewhere in your play.
Edit:
Just realized that the quoted poster and the OP are different. My statements are still accurate, but accidentally conflated the two.