Sincro
Thou hast no Cu, again...
Ok ok, it's not like that thread title is in any way a revelation to any regular player of Civ, or reader of this message board, but I just had one of those games which proves the concept.
I have been playing a *lot* or huge, pangaea, marathon speed games lately, and while I normally do rush a close neighbor, especially if it's someone like Shaka who will cause nothing but problems later on, I normally hold off on all warring until the age of maces, trebs, and crossbows, with some horse archers, pikes and knights (if I wait extra long) thrown in.
But today I wanted a nice quick game, so I rolled up a normal speed tiny map, took Zara as my leader, and rolled De Gaulle and Monty as the opponents. It was a tiny map, so naturally I hooked up horses and copper and then built nothing but units, with a breather to build 4 barracks in between killing De Gaulle and Monty. I fought at tech parity the whole game, which ended in 275 AD, but the shocking thing to me was the kills:losses ratio. I actually lost more units then I killed, even accounting for the 7 animals I killed during the exploration phase. I lost 47 units to kill 39 non-animals. (I lost a scout to a lion, and later another scout killed a barb warrior, go go woody 2!!) Normally when I play and look at the stats at the end of a game, I've lost a ton of siege units, since I view em as expendable suicide units, but a pittance of regular units. And the total numbers bear this out. My most recent victory saw me kill 125 units of all types versus losses of 43, of which 17 were cats and 4 more were trebs. And that ratio is pretty standard for me. If anything, it actually gets worse (better?) as the game gets later because cannons, if beelined, are silly overpowered, while airships, fighters and bombers cause enormous amounts of collateral damage with very little risk of actual loss of a unit, especially when they first come out.
So, I guess a question is, do a lot of you see your total numbers coming closer to the 3:1 kill ratio, or 1:1? While the answer is probably going to be: If you see those numbers you need to move up in difficulty, I don't like the micromanagement that higher levels of Civ demand. I just like to play.
I have been playing a *lot* or huge, pangaea, marathon speed games lately, and while I normally do rush a close neighbor, especially if it's someone like Shaka who will cause nothing but problems later on, I normally hold off on all warring until the age of maces, trebs, and crossbows, with some horse archers, pikes and knights (if I wait extra long) thrown in.
But today I wanted a nice quick game, so I rolled up a normal speed tiny map, took Zara as my leader, and rolled De Gaulle and Monty as the opponents. It was a tiny map, so naturally I hooked up horses and copper and then built nothing but units, with a breather to build 4 barracks in between killing De Gaulle and Monty. I fought at tech parity the whole game, which ended in 275 AD, but the shocking thing to me was the kills:losses ratio. I actually lost more units then I killed, even accounting for the 7 animals I killed during the exploration phase. I lost 47 units to kill 39 non-animals. (I lost a scout to a lion, and later another scout killed a barb warrior, go go woody 2!!) Normally when I play and look at the stats at the end of a game, I've lost a ton of siege units, since I view em as expendable suicide units, but a pittance of regular units. And the total numbers bear this out. My most recent victory saw me kill 125 units of all types versus losses of 43, of which 17 were cats and 4 more were trebs. And that ratio is pretty standard for me. If anything, it actually gets worse (better?) as the game gets later because cannons, if beelined, are silly overpowered, while airships, fighters and bombers cause enormous amounts of collateral damage with very little risk of actual loss of a unit, especially when they first come out.
So, I guess a question is, do a lot of you see your total numbers coming closer to the 3:1 kill ratio, or 1:1? While the answer is probably going to be: If you see those numbers you need to move up in difficulty, I don't like the micromanagement that higher levels of Civ demand. I just like to play.