rschissler
King
So, the siege tower bonus of bypassing walls, is only for melee units? Cavalry won't work with it?
Melee in regard to siege towers refers to any non-ranged attack unit, including cavalry.
It is.Your siege tower has to be adjacent to the city.
in the pic it is two tiles awayIt is.
Ok, but where is the visual of that? If it isn't the Garrison Defense Strength, not the Garrison Health, not the Fortification Health, and nothing to do with the Minor/Major Victory/Defeat/Stalemate popup, where is it?You can see that the expected damage is about a third of the city's health. This is the damage you should expect with this strength difference against an unwalled city (over 60 damage, about equal to some 15-20 strength difference, now checking back (didn't remember the numbers) and it's indeed 21 strength difference). If there was no siege unit adjacent, you'd deal the damage to walls that's shown and probably some 3-5 damage to the city itself.
Ok, but where is the visual of that? If it isn't the Garrison Defense Strength, not the Garrison Health, not the Fortification Health, and nothing to do with the Minor/Major Victory/Defeat/Stalemate popup, where is it?
Ok, I think I just figured it out. I was under the (false) impression that not only did the siege tower have to be on an adjacent tile next to a city, but also that the attacking unit had to be on the same tile as the siege tower. Apparently, any attacking unit on other tiles can benefit from a single siege tower that is next to the city. It doesn't matter if an attacking unit occupies the same tile as the siege tower or not, and only one siege tower is needed per city.
yes they can. It always weirds me out when a siege tower can help a tank unit avoid walls.
though by then they are totally impractical and slow etc.. But the fact it cam happen...