gilgames
Priest-King
In game sigies work in a very akward way, at least i dont find them satisfing. So i came up with a few ideas.
A citys defense ratio cannot be taken below 50%. So at walls is 25 and castles its 75, and so on
Replace catapults with a demolition unit which looks like a bohemian war wagon.
Give all siege weapon (except demolition) an attack option, i mean they sould not attack as regular units, but do a ranged attack, that deals approx 10% dmg up to 5 units on one neaby tile.
And also trim archers city defend bonus by at least 50%.
Here is a link that explains a lot about medieval sieges:
A citys defense ratio cannot be taken below 50%. So at walls is 25 and castles its 75, and so on
Replace catapults with a demolition unit which looks like a bohemian war wagon.
Give all siege weapon (except demolition) an attack option, i mean they sould not attack as regular units, but do a ranged attack, that deals approx 10% dmg up to 5 units on one neaby tile.
And also trim archers city defend bonus by at least 50%.
Here is a link that explains a lot about medieval sieges: