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Simple, Easy how to for adding buildings.

Discussion in 'Civ3 - Tutorials, Reference, & Guides' started by LAW_FREAK, Jul 18, 2004.

  1. LAW_FREAK

    LAW_FREAK Chieftain

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    I have decided to make a tutorial about how to add buildings to Civilization 3 Conquests. I know there are many others but there were errors in their tutorials and because I hope to make a very simple clear tutorial, that any newbie can read. It may take me a few days to finish though(I have life).

    I"M FINISHED YOU MAY NOW POST

    TROUBLE SHOOTING
    Make sure the palette was not changed. The last two colors should be HEX 1st(00ff00)and 2nd(ff00ff) RGB 1st(255,000,255) 2nd(000,255,000)

    Make sure it is in 256 color PCX

    Make sure the image is ligned up right. Dont make the squares bigger or smaller the game will read it as normal, and youll have images overlapping and green ligns through your building. Not pretty
     
  2. LAW_FREAK

    LAW_FREAK Chieftain

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    Befor starting you will need some supplies
    -This Building
    -C3C Installed on your PC
    -A program that can read/edit .pcx
    -A program that can read/edit .txt


    REVISED PALETTE SORRYIf you want I have made a file folder which includes pediaicon.txt, civilopedia.txt, buildings-large.pcx, and buildings-small.pcx and all the folders you will need to add you buildings. Just unzip it your conquests\scenarios folder and skip any directions in red
    Click here to download
     
  3. LAW_FREAK

    LAW_FREAK Chieftain

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    First you need to make some folders.
    Go to your Conquests main directory and open the file folder Scenarios . Then right click on an empty space and make a new folder name it what ever you want you mod to be named. Open this folder and make two new folders named Text and Art. Open Art and make 2 folders named city screen and Civilopedia . Open Civilopedia and make folder named icons then open icons and make a folder named buildings.
     
  4. LAW_FREAK

    LAW_FREAK Chieftain

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    Next you need to go to your conquests main directory and open Text . Copy civilopedia.txt and pediaicons.txt to your mod's Text folder. Now go back to your Conquests main directory and open Art and then open city screen. Copy buildings-large.pcx and buildings-small.pcx and copy to your mod's art\city screen folder .
     
  5. LAW_FREAK

    LAW_FREAK Chieftain

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    Now unzip the building provided above. Into your mod's Art folder. Take refinerylarge.pcx and refinerysmall.pcx and drag it into your civilopedia\icons\buildings folder.
     
  6. LAW_FREAK

    LAW_FREAK Chieftain

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    Now start your program that can edit .pcx files. Load buildings-large.pcx that came with the zip and copy the image. Now open the buildings-large.pcx in your city screen folder and paste the image into an empty square(look below, I will provide the two lengthened files (large & small)) Now make sure your file is still in 256 colors and save into your city screen folder. Repeat for buildings-small.pcx.

    Lengthened building files
     
  7. LAW_FREAK

    LAW_FREAK Chieftain

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    Now open your mod's text folder and then pediaicons.txt. Scroll down until you see the end of the building entrys. Looks like This
    Now copy this
    And paste right below the last entry(shown above)
    Now edit it to look like this
    This is the entry that will show up in the editor.
    This is what tells the game how to read the row that the icon is on in buildings-large.pcx and buildings-small.pcx. It tells it if It is a single icon for all the eras, 1 icon per era(4 icons), or an icon for each culture.
    This is the row that the icon is on
    This tells the game where the civilopedia icons are.
     
  8. LAW_FREAK

    LAW_FREAK Chieftain

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    Now you need to copy the file path, it should look something like this
    We'll use that in second.
    Now open up the Conquests editor and go to scenario properties.
    Now on the line titled scenario search folders paste the file path, and take of the first to characters(F: or C:)
    Press OK and save the game what want but not the same name as your mods folder and exit.
     
  9. LAW_FREAK

    LAW_FREAK Chieftain

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    Now reopen your mod( we exited to reset the editor to use the files in the editor).
    Now put your cursor over the toolbar named scenario and turn on custom rules.
    Open the rule editor and go to Improvements and Wonders click add and name the building whatever you want. Now on the text line named civilopedia entry select the entry of the building we added. Now an image of the refinery should show up on the magenta area.
    NOW YOUR DONE ADDING THE BUILDING

    Now for the civilopedia.
     
  10. LAW_FREAK

    LAW_FREAK Chieftain

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    Ok now you need to open your mods text folder and open civlopedia.txt. Scroll down until you see entrys for buildings. Copy on of the entrys and paste below skipping a few lines. Make sure each paragraph starts with a ^ Now erase the old information and type the new. Make sure you use the right entry( BLDG_Building_Name, and DESC_BLDG_Building_Name.) now save AND YOUR DONE
     
  11. LAW_FREAK

    LAW_FREAK Chieftain

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    The End. Please Post Any Cooments Or Questions Now
     
  12. LAW_FREAK

    LAW_FREAK Chieftain

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    Have fun with your new buildings and good luck
     
  13. LAW_FREAK

    LAW_FREAK Chieftain

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    If you want to add wonders I will post that soon
     
  14. LAW_FREAK

    LAW_FREAK Chieftain

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    Wonders are the same except for a few extra graphics. Wonders should come with a wonder splash. Just add the folder Wonder Splash . Move the wonder splash icon that came with the wonder into the folder.
     
  15. LAW_FREAK

    LAW_FREAK Chieftain

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    Now open the pediaicons.txt and scroll down until you see this
    Now add the wonder's entry like this
     
  16. LAW_FREAK

    LAW_FREAK Chieftain

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    If you get an error message or the buildings graphics don't work, make sure the building entry(BLDG_New_Building) In the editor is the same as the entry in the pediaicons(ICON_BLDG_New_Building), that all graphics are in 256 colors, and that all file names are correct
     
  17. LAW_FREAK

    LAW_FREAK Chieftain

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    Is anyone using this tutorial, any questions
     
  18. mouselmm

    mouselmm Asian Scenario Maker

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    i found this tutorial very useful and i am using my newly added buildings NOW!

    THX!
     
  19. LAW_FREAK

    LAW_FREAK Chieftain

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    Thanks mouselmm. I tried hard to make it simple and accurate, but it may not be perfect so if anyone finds a problem please tell me.
     
  20. Abaddon

    Abaddon Chieftain

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    this kinda thing should be sticky... and perhaps as one post? :)

    about to try to use it, will report back how it goes!
     

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