Brassnbricks
Chieftain
- Joined
- Jul 9, 2013
- Messages
- 39
Hey, international folks. I'm expecting to be playing BNW for the better part of the day today, and I know how annoying it can be to have to sit and wait while the game's available elsewhere. So I'm going to try to ease the sting of it by running an easy Q&A thread. I'll keep an eye on this thread for the next day or two--if you have any questions that haven't already been answered, ask, and I'll see what I can dig up for you.
Warning: I'm an unfocused player who sticks to the lower difficulties. If you're looking for information on top-notch AI tactics, I won't be of much use, but I also have my fingers in enough pies to have some experience with pretty much every aspect of the game.
To start, here are some things that I've noticed in my first playthrough.
1) City A can only run a single trade route to City B. This is a no-brainer if you're talking about gold routes, but what this means for the more insular among us is that you can only run a food OR a production route from City A to City B--you can't run double up on caravans/ships and send both. I haven't tried sending one of each yet, but I'm doubtful.
2) Beelining down the tech tree is a lot more costly than before--there's stuff for various victory conditions everywhere. I used to get scientific method or even plastics before going down the navigation/archaeology route. Doing so, however, meant that I had produced a bunch of great artists during the renaissance era, but I had no buildings to put their works in.
Warning: I'm an unfocused player who sticks to the lower difficulties. If you're looking for information on top-notch AI tactics, I won't be of much use, but I also have my fingers in enough pies to have some experience with pretty much every aspect of the game.
To start, here are some things that I've noticed in my first playthrough.
1) City A can only run a single trade route to City B. This is a no-brainer if you're talking about gold routes, but what this means for the more insular among us is that you can only run a food OR a production route from City A to City B--you can't run double up on caravans/ships and send both. I haven't tried sending one of each yet, but I'm doubtful.
2) Beelining down the tech tree is a lot more costly than before--there's stuff for various victory conditions everywhere. I used to get scientific method or even plastics before going down the navigation/archaeology route. Doing so, however, meant that I had produced a bunch of great artists during the renaissance era, but I had no buildings to put their works in.