Simulating races from other sci-fi

Sleestak

Chieftain
Joined
Apr 30, 2011
Messages
21
So the Humans are the Federation. Scientifically sharp, democratic, and they assimilate fast because their ideals are so appealing, so much so that they are Charismatic.

But what about other popular races or cultures? Are the Vulcans Tolerant and Democratic? Can't give them rich home world as Vulcan isn't that great, but it's harsh. Maybe Vulcans are Tolerant.

I sometimes play a Prawn race from District 9. Sub, Uni, +1 Pop, Repuslive, and large rich HW, with a minus to ship defense.

But what would Wookies or Romulans be? What about the Minbari and Narn from B5? Would the Minbari be stagnated creatives?
 
frankly i think most sci-fi races are too humanoid in appearance and culture to be realistically possible to find in random ass outerspace space.

anyways... for more inhuman races, the xenomorphs from the alien movies/zergs/ WH40K would probably be a cross between klackon traits and space monsters.

the space fungus found in a certain stanislav novel would be a lot like silicois except like the zerg aliens they're totally incapable of communicating in any way. so they're always considered hostile by all races.

the shadows from babylon 5 would be too damned overpowered to be a playable side in any 4X game especially if they can produce techno mages
 
"Sub, Uni, +1 Pop, Repuslive, and large rich HW, with a minus to ship defense"

This is obviously a very strong race. I just checked it and my pop 24 HW was growing at 154k/turn at the start and with all 5 workers on production I was generating 23PP/turn after pollution so it is quick to build immediate colony base(s).

Just be sure to get soil enrichment to help feed everyone and once you get pollution under control this race will really rock.

.. neilkaz ..
 
"Sub, Uni, +1 Pop, Repuslive, and large rich HW, with a minus to ship defense"

This is obviously a very strong race. I just checked it and my pop 24 HW was growing at 154k/turn at the start and with all 5 workers on production I was generating 23PP/turn after pollution so it is quick to build immediate colony base(s).

Just be sure to get soil enrichment to help feed everyone and once you get pollution under control this race will really rock.

.. neilkaz ..

Oh yeah, and you should really research up the Biology tree as soon as you can, Soil Enrichment is essential. heightened intelligence will turn your midgame into a beatdown
 
It'd be pretty interesting to stat out the Forever People from the Ayreonverse. From what I can gather from the songs, they're definitely Aquatic, Telepathic and Cybernetic, though both the Cybernetic or Telepathic part could be taken to be a later development (i.e. from Evolutionary Mutation). They're a "kingdom" so presumably dictatorship, but how do you put the rest of these depressed death-seeking immortals in MOO2 terms?
 
It'd be pretty interesting to stat out the Forever People from the Ayreonverse. From what I can gather from the songs, they're definitely Aquatic, Telepathic and Cybernetic, though both the Cybernetic or Telepathic part could be taken to be a later development (i.e. from Evolutionary Mutation). They're a "kingdom" so presumably dictatorship, but how do you put the rest of these depressed death-seeking immortals in MOO2 terms?

Aqua/Cyber/Tele requires 15 of your positive picks. One issue with Cyber is that you eat your production and that can slow down early expansion so to make this race most playable I'd use my other 5 picks as +1 pop and RHW to increase production.

As for the 10 negatives..I'll leave it up to you as to whether you think their repulsive and want to go that route, or take other negs.
 
I just wish it were possible to play Uni/Sub/Tolerant. I'd take the death combo of Repusive and Uncreative to have a chance to play this swarm of flies and maggots. I'd gain tech by under-garrisoning planets and invading rebel colonies over again.

I have never played Uni/Tol. Lots of Uni/Sub, but no Uni/Tol.

I'm pretty convinced the Vulcans would be Demo/Tol. I can't see how they have any negs to make this work. They might have a minus to pop growth as the males go into rut only every seven years and female reproductive cycles are connected to male rutting by telepathy, though Vulcans can have sex outside these periods.

And what about their telepathy? They can't mind control planets. ZMaybe they should just begin the game with the telepathic training tech.
 
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