I really believe civilization 6 could benefit from having a single city civilization like Venice was in civ 5.
I know civ 6 has a very vell designed wide play but that also sometimes makes late game quite tedious. Especially on bigger maps when you can't win early. It would be nice to have OCC civ to relax and cruise to victory.
Now there would be some challenges to designing a Venice like civ in this game:
*Land - 3 ring radius around a single city could get cramped really fast if you add some districts, wonders and water tiles. OCC civ should have a more comfortable 5 tile workable radius.
*Settlers - with so many game mechanics to get settlers faster, for free or even the ability to steal them, it would be unwise to just remove them. Perhaps there could be a unique unit that replaces settler? Unit that has the same increasing cost but can instead do something interesting and useful besides settling a city. Single charge for a special tile improvement?
*Mechanics related to the amount of cities - It would be boring to be stuck with two trade routes and a single governor, there should be a way to get more trade routes and use governor points.
*Conquest - War is inevitable, but what happens when you capture an enemy city? What about domination victory? Perhaps there could be a way to turn free cities into city states? Sort of how it is in the barbarian game mode. Maybe by doing a trade route to it or using the unique unit? You could have a special domination victory condition to turn all original capitals into city states, something to challenge more experienced players.
To conclude. A Venice like, powerful single city civilization would make for a nice chill game of civ 6.
I know civ 6 has a very vell designed wide play but that also sometimes makes late game quite tedious. Especially on bigger maps when you can't win early. It would be nice to have OCC civ to relax and cruise to victory.
Now there would be some challenges to designing a Venice like civ in this game:
*Land - 3 ring radius around a single city could get cramped really fast if you add some districts, wonders and water tiles. OCC civ should have a more comfortable 5 tile workable radius.
*Settlers - with so many game mechanics to get settlers faster, for free or even the ability to steal them, it would be unwise to just remove them. Perhaps there could be a unique unit that replaces settler? Unit that has the same increasing cost but can instead do something interesting and useful besides settling a city. Single charge for a special tile improvement?
*Mechanics related to the amount of cities - It would be boring to be stuck with two trade routes and a single governor, there should be a way to get more trade routes and use governor points.
*Conquest - War is inevitable, but what happens when you capture an enemy city? What about domination victory? Perhaps there could be a way to turn free cities into city states? Sort of how it is in the barbarian game mode. Maybe by doing a trade route to it or using the unique unit? You could have a special domination victory condition to turn all original capitals into city states, something to challenge more experienced players.
To conclude. A Venice like, powerful single city civilization would make for a nice chill game of civ 6.