is this extracted from my sav?The slowdown is caused by something in the settler AI CvUnitAI::AI_settleMove and has nothing to do with wonders.
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The crash is caused by a missing unit button, the engine can't handle missing buttons and crashes.
Code:RESMGR: Texture Art/Interface/Buttons/Units/Carthage_Swordsman.dds failed to load
I only can repead: crash and massive slow down was when I hurry the wonder, tried it 3x different way and turns. When I hurry it 3 truns later, all was fine.
The 7:30 min cannot be caused by generating units anyways. For such the game may need 20 seconds, or 30, but not 5 min more than usual. Also: when one kernel is running 100% for long time, it is a signal that there is a loof in processing or such. Regulary the same kernel may hit the 100% for one or max 2 seconds, than the CPU switchs the kerneal because internal boost system to prevent overheat of the kernel. Regulary Civ4 can run with 2 kernals and on a more kernel cpu the use of the kernels always jumps. Generaling of units - independent how much - which all are not shown on screen but set in list only, does not cause such.