Single Player bugs and crashes v36 download - After the 24th of October 2015

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A tiny little thing that annoys me :

It's not possible to put landmarks, nothing important but I would really like to name valleys, deserts, mountains etc. on the map.

Any simple way to achieve that? It doesn't work on worldview and neither in WB.

Apart from that I didn't play much on the older versions because of a crappy laptop, it really seems to be more playable now even with low-end computers. Loading time is really fast now!
 
A tiny little thing that annoys me :

It's not possible to put landmarks, nothing important but I would really like to name valleys, deserts, mountains etc. on the map.

Any simple way to achieve that? It doesn't work on worldview and neither in WB.

Apart from that I didn't play much on the older versions because of a crappy laptop, it really seems to be more playable now even with low-end computers. Loading time is really fast now!

Currently the only way is to use the Personalized Map option, which names them for you. The signs still disappear every time you save, but they reappear every time an autosave is done, as well as every time you reload the mod.

If you can't find the option on the Custom Game screen, it means it has been set to invisible. This means you have to find it in an .ini file or variable-setting xml, but I'm sorry I don't know which one.

But thanks for re-reporting the bug. We were told it can't be fixed, but I seem to recall that claim being challenged last time it was raised....:mischief:
 
Hi Sparth,
Thx for your reply. Here is the path to the Assets directory:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond The Sword\Mods\Caveman2Cosmos\Assets

Thx for your help.
 
Ok path is ok. Do you have maybe steam version of Civ4.BTS?
 
A tiny little thing that annoys me :

It's not possible to put landmarks, nothing important but I would really like to name valleys, deserts, mountains etc. on the map.

Any simple way to achieve that? It doesn't work on worldview and neither in WB.

We know of this bug and thought we had a solution but we don't :(
 
V36, huge deity/nightmare map.

If I use "regenerate map" a large number of times, and then start playing the map, there is a high chance the AI civs build one or more wonders the next turn. One time, as many as three wonders were built on the first turn.

Checking with the map editor, the civ that built this wonder also had already built a dozen or so regular buildings and several extra units.

However, if I load the initial autosave again and go from there, everything seems normal. No wonders being built, and the next game turn, only 1 or 2 normal buildings are in their initial city.

My *hunch* is that civs on deity/nightmare difficulty not only get some starting techs, but also a bunch of starting hammers for when they build their first city. My hunch is that this bunch of starting hammers does not get reset to zero on regenerating the map, and so accumulate with every map regeneration. However, this accumulation is not recorded in the initial autosave. So that is a workaround.

attached: screenshot of the AI building a wonder (Monte Verde) at the first turn of the game.
 

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V36, huge deity/nightmare map.

If I use "regenerate map" a large number of times, and then start playing the map, there is a high chance the AI civs build one or more wonders the next turn. One time, as many as three wonders were built on the first turn.

Checking with the map editor, the civ that built this wonder also had already built a dozen or so regular buildings and several extra units.

However, if I load the initial autosave again and go from there, everything seems normal. No wonders being built, and the next game turn, only 1 or 2 normal buildings are in their initial city.

My *hunch* is that civs on deity/nightmare difficulty not only get some starting techs, but also a bunch of starting hammers for when they build their first city. My hunch is that this bunch of starting hammers does not get reset to zero on regenerating the map, and so accumulate with every map regeneration. However, this accumulation is not recorded in the initial autosave. So that is a workaround.

attached: screenshot of the AI building a wonder (Monte Verde) at the first turn of the game.

It's been reported that cities are holding onto their starting hammers when using regenerate map. Which is why I would suggest not using the regenerate map feature. Debugging that would be a nightmare since I'm not even sure where the processing for map regeneration is located.
 
Try putting my user setting folder into your caveman2cosmos directory.
Hi Toffer90: Thx for your suggestion. I did as you suggested. Unfortunately, I now
get a CTD during the initialization phase after setting the game parameters. I deleted
the User Setting folder and got the same CTD. I then deleted C2C and reinstalled
and got the CTD.
I did notice that when using WinZip to reinstall C2C, the user folder did not appear.
When using 7-Zip, the User folder appears, with one(1) file in it. So, as of now,
I'm stuck with the CTD. I have not tried after shutting down the PC.

Thx
 
Ok then install again patch 3.19 to BTS.
Hi Sparth: Thx for the reply. I'll try that. Pls see my reply to Toffer90 for the latest.
Can I get the 3.19 patch from this site? I don't know if I kept it on my hard drive.

Thx.
 
It's been reported that cities are holding onto their starting hammers when using regenerate map. Which is why I would suggest not using the regenerate map feature. Debugging that would be a nightmare since I'm not even sure where the processing for map regeneration is located.

Fair enough. But then some kind of in-game warning against regenerate map would be fitting.
 
Hi Sparth: Thx for the reply. I'll try that. Pls see my reply to Toffer90 for the latest.
Can I get the 3.19 patch from this site? I don't know if I kept it on my hard drive.

Thx.

Yes Download section. Use Search function. Apply patch manually and Not thru in Game Updater.

JosEPh
 
Science in my game is accruing very erratically, one turn 92 science, the next 144, the next 192, then back down again. I have the No TechDiffusion option enabled in my game. What else could be doing this?
 
Science in my game is accruing very erratically, one turn 92 science, the next 144, the next 192, then back down again. I have the No TechDiffusion option enabled in my game. What else could be doing this?

The education level in the cities can affect this. Crime may also but I am not sure about it.
 
The education level in the cities can affect this. Crime may also but I am not sure about it.

I only have one city - even if education levels are going up/down (how?) how could it account for such a large change? I could understand 5-10% a variation, but 50-70%?
 
I only have one city - even if education levels are going up/down (how?) how could it account for such a large change? I could understand 5-10% a variation, but 50-70%?

Could be changes in the plots and specialist assignments your citizens in the city are working. When you adjust to building with food and back seems to cause the most impressive degree of variation.

Just a theory. Education is also a good theory but that much variation so quickly does seem odd for purely education or crime.
 
I have included an example, in one turn I go from 194 research/turn to 144 research/turn just by discovering Warfare. Citizen automation is off.
 

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