Sisiutil & Lord Parkin (Multiplayer Team Game)

Monarch and two very powerful leaders? With a decent start position that isn't hideously overrun with hills/mountains I predict an easy win.
Quite possibly... although some of the other AI civs still have a lot more expansion room than us, and our expansion options are limited to conquering civs who are at par technologically (and who are constantly voting for us to stop our wars with the AP). So it won't be a complete cakewalk, we'll still have to work a bit for our win.

If there's a next time though, we'll probably try something a little more tricky. ;)
 
Session V: 310 AD - 580 AD

Early on in the session, a Great Scientist was born in a faraway land, followed quickly by a faraway Great General. Clearly, wherever the other teams are located, there's some fighting going on. Always good to know. :mischief:

We declared war on Sury/Sitting Bull in 370 AD. Sisiutil sent a small force towards Jayendranagari, the town Sury founded recently directly on his border. It fell easily the next turn, being on flatland and only guarded by two units - an Archer and an Axeman, I believe. We also netted three Workers in the battle, quite a nice bonus.

Sisiutil's main force, though, headed straight towards Sury's capital. The main reason for this quick push to the capital was that our scouting party had revealed a few turns before that Sury only had three units guarding the city - a Swordsman, Archer and Axeman, if I recall correctly. This is of course a major under-defence of such a key city, especially for a Monarch AI! So of course we had to go for it. ;)

While we were approaching Sury's capital, two more Great Generals were born in faraway lands, both in 400 AD. It seems that there are some very aggressive opponents across the seas! I wonder what the chances of running into Monty, Alex or Shaka in this game are...

I also generated a Great Scientist, who was extremely welcome given that I was about to switch to Bureaucracy. An Academy was immediately founded in Persepolis, and the Persian research rate immediately ran away even further into the lead. A turn later, I completed the Hagia Sophia, so our Workers suddenly became a lot faster at their jobs.

In 445 AD, the battle of Yasodharapura began... and ended. Sury apparently didn't feel it necessary to reinforce his capital city. :lol: We simply attacked his capital directly the turn that we arrived, hardly stopping to lower the defences. I believe Sisiutil lost only one Praetorian (due to some good luck in battles), and he took the capital city on the first turn of the assault. He also got his first Great General of the game thanks to the battle (which he used as a Great Military Instructor in Antium).

Sisiutil netted another Worker or two around the area of Sury's capital, and holed up in Yasodharapura while venturing out to pick off the few units that Sury sent blindly towards us. We were just considering our next city target when, predictably, that annoying AP resolution came around: stop the war against Sury/Sitting Bull. We'd decided before that we would vote "No" instead of defy (to save my economy), and unfortunately everyone else voted "Yes", so the war stopped. However, it turned out to be a good time for a breather - Sisiutil was happy with the capital city (which contained an Academy), and could use the time to regroup his forces.

Chichen Itza and Shwedagon Paya were built in faraway lands, while a Great Prophet and two Great Scientists were born far away. We switched to Bureaucracy, just as Willem/Huayna and Bismarck/Boudica did so also. (Ironically, Mansa Musa/Elizabeth seem to be the tech trailers on this continent - an unusual change of roles from the norm!) ;)

At this stage we're still not exactly sure when we'll re-declare war on Sury/Sitting Bull, although Sisiutil seems to be keen to wait a little while and not re-declare immediately. I'm fine either way, although I think we could still do a lot more damage to Sury at the present with the army Sisiutil's got. The only deterrent is the diplomatic penalty points against Willem/Huayna (strangely enough, Bismarck/Boudica seem to be happy for us to war against their brothers of the faith).

A few pictures - the stack in Sury's former capital:



Ectabana - one of my cities which just recently completed the Moai Statues. Not a perfect location for the national wonder, but certainly not bad.



Antium - one of Sisiutil's cities, which looks set to become a massive military production city in the future.



The state of the world today:



Until next time,
- Emperor :)
 
gifted indian workers styed as such last time i checked...
 
If you gift a UU to a civilization, it stays a UU for them and doesn't change.
However, if you gift a swordsmen it won't change into a praet for Sis, I think that is the way it is. This comes from reading other forum pages, so I could be wrong.
 
gifted indian workers styed as such last time i checked...

Yes, Indian warriors can run around stealing workers from their friends and then gift back the "upgraded" version.
 
You could do a short war against the Khmer, taking Vimayapura and Ankor Thom. That'd knock the north of the Khmer out, and it would relieve cultural pressure a bit. Main advantage is that you could do this so quickly that the AP wouldn't have time to stop the war.
 
LP, you need to take Sis by the hand and coax him into war. He has always been a bit squeemish about bloodshed.
Angor Wat must go, as well as any other city that becomes Sury's capital. The cultural pressure on Sis' new city will be a pain otherwise. It looks like it could be a nice commerce city. Unfortunately the hills leading onto the penninsula negate chain irrigation.
Too bad you built the HE in Antium already. Prebiology it is going to seriously lack the food to work those hills. If Sis gifts it to LP, can he then build HE in the former Khmer capital? then Lp gifts antium back to Sis? The former Khmer capital has plenty of food and lots of hills. It will be able to work all the hills and still run a nice number of engineers. HE and WP. It is also closer to the border which means troops won't have to walk 5-6 extra turns to get to the frontlines. Antium is going to have health issues next turn from the forge and more in three turns from population. A harbor, grocer and aquaduct will alleviate it for a bit, but as soon as the industrial buildings arrive it should be renamed greenface central. It's a solid production city but seriously hampered by food.
OptionB. Khmer capital becomes the ironworks city. This may be the better route. Antium should be able to work all the grassland hills and the iron hill, which is more than enough hammers for anything less than infantry. Khmer capital has enough food to offset the green faces and has fresh water access. All the excess food means it can take full advantage of IW's engineer slots. I know sis prefers a river city for watermills, but it looks like every darn river on this continent has been erased.
Option C. Gift Antium to LP once Prats are obsolete and let him keep it. WP in both cities. You can gift a M.A.S.H. unit temporarily to LP to enable him to build WP as well. Or build it in Antium then gift the city. I am not sure if NW's disappear or not. If the game remembers that you already built one. Then you may need to gift Khmercap (please rename this city) to Lp and let him build it.
 
gifted indian workers styed as such last time i checked...
Okay, perhaps what I was saying applied to an earlier version, or perhaps I was just mistaken. I remember reading about how Indian Workers converted to regular Workers at one stage, that's all (I've never tried it myself).

If you gift a UU to a civilization, it stays a UU for them and doesn't change.
However, if you gift a swordsmen it won't change into a praet for Sis, I think that is the way it is. This comes from reading other forum pages, so I could be wrong.
Yes, that's what we've already agreed upon (see the posts above). ;)

Yes, Indian warriors can run around stealing workers from their friends and then gift back the "upgraded" version.
Hmm. Seems like this could have a few balance issues... what are your opinions on it? I haven't played large-scale multiplayer in a while (my first pitboss game in about a year will be starting next month).

You could do a short war against the Khmer, taking Vimayapura and Ankor Thom. That'd knock the north of the Khmer out, and it would relieve cultural pressure a bit. Main advantage is that you could do this so quickly that the AP wouldn't have time to stop the war.
Yeah, I'm quite keen for that. Those two cities should be easy pickings, too (both on flatland, and both under-defended last time I looked). We might be able to use Galleys to transport troops quickly to Angkor Thom... although Sury does have quite a few Triremes in the area, so maybe a land invasion is a better bet.

LP, you need to take Sis by the hand and coax him into war. He has always been a bit squeemish about bloodshed.
:lol: Well, I'm really one who's more for letting my teammate play his wars how he chooses, but we'll see what Sis thinks. ;)

Angor Wat must go, as well as any other city that becomes Sury's capital. The cultural pressure on Sis' new city will be a pain otherwise. It looks like it could be a nice commerce city. Unfortunately the hills leading onto the penninsula negate chain irrigation.
Indeed...

Too bad you built the HE in Antium already. Prebiology it is going to seriously lack the food to work those hills. If Sis gifts it to LP, can he then build HE in the former Khmer capital? then Lp gifts antium back to Sis?
I'm not sure what would happen in this situation... I think the game might realise that you have two of the same National Wonders, and destroy one of them. I haven't tried it before. In any event, I'm not keen to test it... and I'd rather Sisiutil kept his core city (as I'm sure he would). ;)

By the way, Antium might not be too bad on food pre-biology... we'd just need to convert a couple of those mines to windmills.

The former Khmer capital has plenty of food and lots of hills. It will be able to work all the hills and still run a nice number of engineers. HE and WP. It is also closer to the border which means troops won't have to walk 5-6 extra turns to get to the frontlines.
It'd take a long time to get the former Khmer capital set up that way, though - even if Sis could build the HE there. In the immediate future, the Khmer capital is lacking on available tiles due to cultural pressure, so it probably won't become a major unit-producing site too soon. We need to get some culture up and running there first (or at least, remove the surrounding Khmer cities).

Antium is going to have health issues next turn from the forge and more in three turns from population. A harbor, grocer and aquaduct will alleviate it for a bit, but as soon as the industrial buildings arrive it should be renamed greenface central. It's a solid production city but seriously hampered by food.
The situation isn't actually too bad - Sisiutil is trading away some healthiness resources he isn't using (such as Rice) for GPT, so he can easily get some health back by cancelling those trades.

OptionB. Khmer capital becomes the ironworks city. This may be the better route. Antium should be able to work all the grassland hills and the iron hill, which is more than enough hammers for anything less than infantry. Khmer capital has enough food to offset the green faces and has fresh water access. All the excess food means it can take full advantage of IW's engineer slots. I know sis prefers a river city for watermills, but it looks like every darn river on this continent has been erased.
Ironworks in the Khmer capital sounds like it could be a decent idea for the future.

Option C. Gift Antium to LP once Prats are obsolete and let him keep it. WP in both cities. You can gift a M.A.S.H. unit temporarily to LP to enable him to build WP as well. Or build it in Antium then gift the city. I am not sure if NW's disappear or not. If the game remembers that you already built one.
Does anyone know about this? My hunch is that a National Wonder will disappear if you try to gift the city to a civ that has already built that National Wonder.

As I've already said, I'm not really that keen on taking Antium from Sis. It's one of his core cities, after all. ;)

Then you may need to gift Khmercap (please rename this city) to Lp and let him build it.
I'll get Sis to rename the city next turn. They are quite lengthy default names, aren't they? ;)
 
I always rename it "Yasodura" or "Yasoda", or "Yapura"...:lol:
As it turned out, Sis renamed it to Brundisium (he's keeping to the Roman theme, I think). ;)

I'm working on the write-up for our latest session. We played for close to 6 hours, so a lot has happened. (We're now at 1270 AD.) It's clearly going to be quite a long write-up, and it's getting late here, so I might finish it off tomorrow. I'll see, anyway. :)
 
you are good in writing ;).

Comeon Roman civ is only for diety even on immortal its easy with them.

Anyway have fun :)
 
Blegh, stupid AP.

How is your tech standing? A team like Willem/Huayna might be teching at high speed as well.
 
Session VI: 580 AD - 1270 AD

Early on in the session, we ran into a new AI team, Shaka/Justinian - both of whom were Buddhist. A Great Scientist was born to Huayna, coincidentally on the same turn that he researched Philosophy and founded the second-to-last religion, Confucianism. Judaism was founded a little later, possibly by the team that we still haven't discovered. (As will become clear if you read on, we've now met all but one AI team.) Persepolis generated a Great Prophet in 685 AD, and he was put to work as another super-specialist. (By the way, since there are currently so many Great People being born in faraway lands, from this point on in the write-up I'll only mention the significant ones.)

The main discussion at the start of our session was, of course, whether or not to go back to war with Sury. Sisiutil and I finally agreed that it was probably in our best interests to go back to war and capture some of those nice cities of Sury's, but we were wary of the Apostolic Palace trying to interfere in our war. We therefore decided to declare war on the turn that the next vote came around, to give us the longest possible period of war before we were forced into peace. (Luckily, since this is an Epic game, there's a 50% longer wait between when resolutions can be proposed compared to Normal speed, which gives us more time to war without interference.)



The next vote came around in 715 AD (sign Open Borders with all members, which succeeded), and so we declared war. We'd managed to do a bit of spying just before we declared, and noticed that Angkor Wat and Angkor Thom, two major cities, were both defended pathetically - by only two obsolete units! (Seriously, what is the matter with Sury and home city defence?!) Anyway, since we knew we wouldn't encounter much resistance, Sisiutil split up his stack and went for the two cities simultaneously.





Angkor Wat and Angkor Thom were both easily captured in 775 AD. Sisiutil's maintenance was starting to get sky-high (I believe he was operating on a deficit at 20% research!), so he gifted me both of these cities - I was more than willing to take them, and with Fin/Org Darius they barely made a dent in my research rate. ;)

On the wonder front, the Sistine Chapel was completed by the only AI team that we have not yet met (read on!) a turn later.

Sury managed to get a Great General in 805 AD, which he conveniently parked as a Great Military Instructor in his Copper-hill city, ready for us to take advantage of when we got around to conquering that city. In 835 AD, Sis razed an incredibly poorly-placed city of Sury's - north of Angkor Thom, located on the Horses, with no seafood at all. (Sury must have been really desperate for those Horses or something. ;) ) Then in 850 AD, our first combined army (yes, combined - I contributed 1 Maceman! :lol: ) captured Vimayapura, a small city up north and right on Sis's borders. This city became mine (again to ease Sis's maintenance issues).

I had been pursuing Notre Dame in Persepolis, so it was annoying to learn that Germany beat me to it in 870 AD. Luckily I got a decent amount of gold in return for my efforts, though.

Sis got his second Great General the next turn, and later used him to create a super-healing Pikeman (with Woodsman III and - so far - Medic I). Meanwhile, his troops were approaching Sury's Copper-hill city. I'd slightly miscalculated when the next AP resolution would come up (due to the change in year intervals at 850 AD), so it was a surprise for us when the vote came up to stop the war in 900 AD - just as Sis arrived at the Copper-hill city. We both voted No, but knew that there was a high chance of being forced into peace the next turn. So as not to lose any ground, Sis threw everything he had that turn at the Copper-hill city (which was, incidentally, far more heavily defended than any previous city). With a bit of luck, he just managed to capture it - only 1 unit had movement points to spare in the end!



We sued for peace after the capture of that city, since Sury was threatening the small city of Vimayapura (which we had under-defended) with a Crossbowman - and since we expected to be forced into peace the next turn anyway. Ironically, when the results of the "peace" vote came around next turn, it turned out that it had failed! We weren't too bothered though, since the peace had saved Vimayapura from recapture.



About this time we had just learned Paper, so we traded around with all our trading partners and discovered the location of Germany, Celtia, Russia, Zulu, Byzantine, Viking and Spain, as well as updating our maps of the other nations. We learned that Mansa Musa must be on his own island, since we didn't see him anywhere on our maps. We managed to make a decent amount of money out of trading around those world maps - being the first to research Paper is quite nice. :)

I received another Great Scientist in 940 AD, so I put him to use by founding another Academy in Tarsus. During the same turn, the Hindu shrine was built (by the Arabs, as we later discovered). Shortly afterwards, a Great General was born in one of Justinian's cities - so we knew that he and Shaka were at war with someone on their continent. Not surprising really, for them. ;)

In 970 AD, Bismarck/Boudica re-declared war on Mansa Musa/Elizabeth. As a result, the next AP vote for once didn't affect us - "stop the war against Bismarck/Boudica". We voted No, since we were quite happy for the AI's to war amongst themselves, and the resolution failed. Funnily enough though, Bismarck and Boudica both voted Yes, despite the fact that they'd started the war only 8 turns ago - and Mansa Musa voted No, despite the fact that his teammate was being seriously whipped on the mainland continent.



Meanwhile, I completed the University of Sankore, which provided a very welcome research bonus to Sis and myself. The Russians lost a city to the Zulus, and the Russians generated a Great General. From this we learned two things - that Shaka/Justinian were at war with Russia, and that the Russian leader was Peter (from the Great General announcement). In 1040 AD, one of Justinian's cities was captured by Spain, so we guessed that Isabella must be the teammate of Peter. (Bear in mind that we still hadn't met either of them at this stage.)

We had been teching in a beeline towards Liberalism, and in 1060 AD finally discovered it. We took Nationalism as our free tech and I immediately began construction of the Taj Mahal. (Sis might have built it slightly faster, but in team games only one player gets the Golden Age from the wonder - or from Great People - and I could use the Golden Age better than he could, with all my massive research multipliers.)

In 1110 AD we were beaten to the Spiral Minaret by Bismarck (who by now had quite an impressive capital city, with so many wonders constructed there). This wasn't a problem though, because we didn't have Divine Right and weren't planning on getting it in the near future anyway.

After Liberalism, we quickly teched to Optics so that we could navigate the small section of unknown longitudes to gain the circumnavigation bonus. As soon as we had Optics, I upgraded a Trireme to a Caravel and sent it out only a few tiles to the west of my homeland - picking up the +1 movement bonus. (All of those world map trades had paid off again.) The Caravel continued southwest, and shortly met two more AI teams: Isabella/Peter, and Ragnar/Saladin.

The Germans captured the English city of Nottingham in 1130 AD, which wasn't surprising. (Earlier on we'd discovered the reason for Mansa Musa/Elizabeth's unusually poor tech rate. Mansa was clearly on an island somewhere, and Elizabeth had seriously under-expanded - having only 5 cities packed in on a small peninsula!)

I generated a Great Engineer in Persepolis, which Sis and I decided to save for Mining Inc. in the distant future, just in case another Great Engineer didn't pop up in the meantime (they have low odds in my Great Person farm). Shortly afterwards, I completed the Taj Mahal, and entered my first Golden Age of the game. My already-crazy GNP went even more insane, and my cities became even more productive.

We'd been waiting on the next AP vote before we went back to war with Sury, but I'd forgotten to count the number of resolutions that had passed, so the next vote was (of course) just the "leader of the AP" vote. (So we could have actually gone to war without interference a lot earlier.) Incidentally, despite having great relations with Bismarck/Boudica (we'd even gifted them Nationalism when they demanded it), this didn't change their vote at all - Willem/Huayna still came through as the residents of the AP, with every vote except ours. Ah well. :p

We re-declared war on Sury after the AP vote, with Sis sending his stack towards the city of Rajavihara and its lovely Gold resources.



By this time we were dealing with Longbowmen as well as larger defence stacks from Sury, but this hardly made a difference since we now had Trebuchets. Sis had no trouble capturing Rajavihara, and so a few turns later we both gained access to Gold - needless to say, our citizens thanked us. ;)

The next target was an isolated flatland city to the northeast. It too fell with few losses on our side, and many losses on Sury's side.



In-between these two battles, I completed Angkor Wat. I hadn't been deliberately aiming for the wonder, and had built it more because I had nothing else to build in my capital at the time, but it was still a nice little boost for us.

Another Great Scientist was born in my lands, so he was put to use building a third Persian Academy (in Ectabana). Shortly afterwards, we were the first team to research Economics, and so I netted the free Great Merchant. We decided it was best to save him for Sid's Sushi, just in case another one didn't turn up before then.

At the same time as our war with Sury, several other events were happening simultaneously around the world. Saladin/Ragnar and Peter/Isabella had been at war for a while, and in 1260 AD, Ragnar lost a city to Isabella. In 1265 AD, Justinian/Shaka declared war on Peter/Isabella - apparently not the least bit concerned about fighting their Buddhist brothers and sisters. During the same turn, on the opposite side of the world, Mansa/Elizabeth managed to secure peace with Bismarck/Boudica.

We also discovered, towards the end of the session, that Saladin and Mansa were on a small continent to the south of us.

We finished our longest session yet in 1270 AD, just as Sis got his third Great General. (This Great General hasn't been used yet.)

I'll leave you with a few more screenshots. Here's the state of the world at the present day (in 2 parts, now!):





My nice little island to the north, which I ended up settling this session:



The Persian city of Tarsus, which is turning out to be a great secondary GP-farm for me:



(Persepolis currently has +98 GP points per turn, for comparison.)

The Roman city of Brundisium (formerly the Khmer capital of Yasodharapura), which (as some of you pointed out) indeed looks like a superb site for Sisiutil's Ironworks:



Watch the Persian GNP rise, rise and rise...



The Power graph:



The Food graph:



The Production graph:



Present top 5 cities:



The full extent of world conflicts:



Finally, a nice picture of the more recently conquered Khmer lands, featuring Sisiutil's new Roman city names:



Until next time,
- Lord Parkin :)
 
you are good in writing ;).
Thank you! :D

Comeon Roman civ is only for diety even on immortal its easy with them.

Anyway have fun :)
I wouldn't say that Rome automatically leads to an easy Immortal win. There's more to the game than 8-strength Swordsmen - even if they do help quite a lot in early conquerings. ;)

But actually, as it turned out, we never used the Praetorians during their "prime time" - all our wars have been started since our opponents have had Crossbowmen and Macemen available as counter-units.

Blegh, stupid AP.

How is your tech standing? A team like Willem/Huayna might be teching at high speed as well.
You're right, Willem/Huayna have been our main tech rivals. Partway through the last session, they were up 5 techs on us at one time! However, we've managed to catch up (largely thanks to my Golden Age, and grabbing Liberalism first), so now we're back in the tech lead. Willem/Huayna are currently behind us by 3 techs (Liberalism, Gunpowder, Printing Press), and ahead by 1 tech (Drama).

It's looking very much like from this point on we'll be able to maintain our tech lead for the rest of the game. Let's hope so, anyway - it always makes things easier to be on the right side of a tech disparity. ;)
 
It didn't come as a bomb that this game would be easy :p. Take out one team with praets then take our your closest rivals and there are noone else who can even come close to stopping you in whatever path to victory you chose... You realize you can gift gold back and forth right? So there really is no reason for sisiutil to get anything but production cites while emperor get all the commerce cities(since they are better with financial). Due to the way great people work in mp it is sooo much better if you have one GP farm each compared to emperor having two and sisiutil having none.. Not only can you then take use of two national epics but you also get max benefit out of the way GPP required increase due to born great people... Not like such mm will actually matter in this game though...

The fact that Darius / Augustus is very close to the best leaders you can chose as a team doesn't make the game harder...
 
Judging from some of these responses, writing up this "easy" Monarch writeup would be worse than no writeup at all... ;)

Therefore let me say: keep up the good work! :)
 
I'd take out the rest of the Khmer empire, and then I'd put Liz out of her misery. You could also shoot for Cavalry or Riflemen or Grenadiers, and try to take on Huayna / Willem
 
Regarding the difficulty level: when LP and I began, he said he's a Monarch/Emperor player, while I'm a Emperor/Immortal level player. I suggested Emperor level, but LP said that the teaming would boost the AI. Since he has more experience with team games than I do, I took him at his word. Hence Monarch level.

You can debate amongst yourselves if the AI truly is better teamed or not. The map did some strange things to some AIs we though would be very formidable; Mansa and Liz, in particular, wound up separated on different continents. I would expect Willem and Huayna to be doing far better than they are, though.

In any case, what with the stress of the recent Lincoln ALC I was quite happy to play down a level or two from what I'm used to and pwn the AI. For me, this game is more about discovering the mechanics of team play more than any particular display of skill.
 
Monarch... pffft. Judging by the demographics and the fact your team is sitting top of the score chart, it's already looking like being a walk in the park.
Perhaps... it's not quite a walk in the park since our wars are still heavily policed by the AP. But most of it is indeed straightforward from this point onwards. If we'd known it would turn out like this, we probably would have notched up the difficulty level to Emperor. However, a lot of our success in this game, I think, was starting-location dependent. We quite possibly had some of the best lands in the game - aside from the variety of resources, the exclusive access to almost all the Dye in the world made making trades for happiness/health with the AI very easy.

Consider how this game might have turned out if I had started in Elizabeth's location (on that puny peninsula), and Sis had started in Mansa's location (on the small continent with just 1 other civ). My economy would certainly be nowhere near as good as it is now, since I'd have to focus on military to expand, with no Sis to back me up. I suspect it would have been a completely different game, and we probably still would not be ahead at this stage. (Especially if Mansa/Liz got our starting spots... then they'd be teching like mad, and trading everything around as usual.)

Or alternatively, if we'd both started on the small continent to the South, we wouldn't have been able to make war at all until Astronomy, which probably would have lead to a game of catch-up with the advanced main continent.

So you see, although the difficulty level might have been on the easier side, a significant portion of our success was due to starting location luck.

It didn't come as a bomb that this game would be easy :p. Take out one team with praets then take our your closest rivals and there are noone else who can even come close to stopping you in whatever path to victory you chose... You realize you can gift gold back and forth right? So there really is no reason for sisiutil to get anything but production cites while emperor get all the commerce cities(since they are better with financial).
Right, but as I said above, we didn't know before we went into this game that we would start on the same continent, and get such great locations. Without starting together, I wouldn't have had the backbone of Augustus's military might, and Sis wouldn't have been supported to the same level by Darius's Fin/Org traits. Starting isolated or with only one other team on our continent would have also lead to a different game, with Astronomy being a priority and the Praetorian possibly seeing no action at all.

Due to the way great people work in mp it is sooo much better if you have one GP farm each compared to emperor having two and sisiutil having none.. Not only can you then take use of two national epics but you also get max benefit out of the way GPP required increase due to born great people... Not like such mm will actually matter in this game though...
Yes, I completely agree here. I should point out that I was not intentionally trying to make Tarsus a GP farm, though - it has just turned out that way since I need to run so many specialists there to slow growth.

The fact that Darius / Augustus is very close to the best leaders you can chose as a team doesn't make the game harder...
It's a good combination, I'll agree. Out of interest, which combinations do you think are better?

Judging from some of these responses, writing up this "easy" Monarch writeup would be worse than no writeup at all... ;)

Therefore let me say: keep up the good work! :)
Thank you for the support! :goodjob:

I'd take out the rest of the Khmer empire, and then I'd put Liz out of her misery. You could also shoot for Cavalry or Riflemen or Grenadiers, and try to take on Huayna / Willem
I had been thinking about going for Mansa myself, since he's pretty much a sitting duck at the moment. Sis was talking about going for Sitting Bull after Sury, to get rid of him. But I'm also quite keen on getting Willem's lands, especially that lovely Christian holy city in Amsterdam (which he STILL hasn't built the Shrine for).

Incidentally, that just reminded me - in team games, the AI never seems to trade its Great People to its teammate, even if its teammate could use the Great Person a lot better. This is one advantage that human players have (although surely, it would not be too hard to fix the AI?).

Regarding the difficulty level: when LP and I began, he said he's a Monarch/Emperor player, while I'm a Emperor/Immortal level player. I suggested Emperor level, but LP said that the teaming would boost the AI. Since he has more experience with team games than I do, I took him at his word. Hence Monarch level.
The last teams game I played, on Emperor level, was an extremely difficult one, so I was basing my judgment on that. ;) By the way, I should point out that I'm slightly lazy in moving up the difficulty levels, because I enjoy games the most when I'm reasonably confident I've got a chance of winning. Hence why I haven't played a difficulty higher than Emperor in single player to the end yet, even though I've won every Emperor game that I've played. I could (and should) probably move up - and I will. ;)

You can debate amongst yourselves if the AI truly is better teamed or not. The map did some strange things to some AIs we though would be very formidable; Mansa and Liz, in particular, wound up separated on different continents. I would expect Willem and Huayna to be doing far better than they are, though.
I think if Willem had built that Shrine near the start of the game when he should have, he would be doing a heck of a lot better. Christianity has spread to a lot of cities, so he'd be making a lot of money.

In any case, what with the stress of the recent Lincoln ALC I was quite happy to play down a level or two from what I'm used to and pwn the AI. For me, this game is more about discovering the mechanics of team play more than any particular display of skill.
Indeed. I did expect that we would probably win on Monarch level, but this game was more about fun, and the discovery of the differences in how team play works (in Sis's case).

As I've said before, if there's a next game, maybe we'll notch up the difficulty level and give ourselves a real challenge, now that we're mostly done with covering the mechanics of team play. (I'm sure a few of the lurkers might appreciate it too, from the sounds of things. :lol: )
 
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