Jerrymander
Epistemologist
Very interesting playthrough. I've never played multiplayer team games.
Props to LP and Sis. o/
Props to LP and Sis. o/
Thanks.Very interesting playthrough. I've never played multiplayer team games.
Props to LP and Sis. o/
Maybe, although I believe there was quite a bit of starting location luck involved in making our bid for victory easier.Me thinks you guys played on too easy of a level. I'd say this game has been won for quite a while.
Anyway, regardless of how difficult you perceive this game to have been, it's still been a lot of fun to play (and to write up).
Thanks.
Anyway, regardless of how difficult you perceive this game to have been, it's still been a lot of fun to play (and to write up).
Part of that was dictated by geographic realities. I had the longest shared border with Willem and especially Huayna, while LP had some cities on islands where he was cheek-by-jowl alongside the Incans and/or Dutch. So as you'll see in the next post, I focused on the continent while LP focused on the islands.Looking forward to the war, were there any decisions made as to who gets what cities beforehand, assuming you break off into two distinct stacks, and go after one team member each, considering there are about equal footing on power.
Yep... I guess it's sort-of like "forced" vassal states, in a way. Except neither civ is the master.And to read also. It is nice to read a team game which seems to me as though it has a different dynamic to most games played and posted about (ie: single player with no teams) especially with one AI dragging another kicking and screaming into war. Well, I guess that happens with vassal states
Yeah, that was my thinking at the time. By this stage, we had a significant enough tech lead that I felt it was safe to tone down the economy for a while in favour of some extra production. (We had Angkor Wat, remember, so those Priest specialists were better than Engineers.) Extra production was also particularly important since we were gearing up for war.I was wondering why you are running priest specialists in Ecbantana over merchants until I noticed the amount of coin coming in each turn. I guess it would be fairly redundant to add an extra 12? coins to that pile.
Yep, indeed.Hear hear, best thing you can ever say about any GAME.
Looking forward to the war, were there any decisions made as to who gets what cities beforehand, assuming you break off into two distinct stacks, and go after one team member each, considering there are about equal footing on power.
Yep, that was the basic idea. Sis went for all of those inland continental cities, while I went island-hunting. However, I also had a very large amphibious strike force, so I managed to take quite a few coastal cities on the mainland too. (As you'll come to see, I'm quite a big fan of amphibious invasions. )Part of that was dictated by geographic realities. I had the longest shared border with Willem and especially Huayna, while LP had some cities on islands where he was cheek-by-jowl alongside the Incans and/or Dutch. So as you'll see in the next post, I focused on the continent while LP focused on the islands.
Indeed... and you'll all hear more about that later.Until a random event changed things...
Of course, but what would be the point? I have more research multiplying buildings so I can better use the commerce than Sis. Plus, research isn't our priority at the moment anyway, given our tech lead.You realize you can give coins to sisiutil so he can run higher slider right?
If I research at 100%, I go severely into the red and go broke in a couple of turns.You should be researching at 100% anyways.. Then you can gift whatever gold you have leftover to him...
Firstly, I believe we both try to keep at least 1000 gold in the bank at all times (automatically 2000 gold) in case the random event for lowering inflation occurs (which HAS occured for Sis). Secondly, we're in the middle of war preparations, so a lot of that gold is spent from turn-to-turn on upgrades of older units. And finally, it's always good to have a small amount of money on hands for emergency upgrades in case of a war declaration by some other civ.I don't see why you need to keep so much gold(you have like 4K between you now right?). No other reason to research faster than to finish faster right?
Just watch us work.I doubt you can finish domination as fast as you could space race at this point anyways...
Actually, it is the other way around - Neapolis is pumping out much less culture than Susa and Ectabana, and were it not for the mechanics of team play, Persia would control all of the tiles west of that city square.I have a question. How does the game handle close culture borders between Rome and Persia? In particular, it looks like several tiles owned by Susa & Ecbatana are in danger of being lost to Neapolis.
Team play automatically protects the tiles in your BFC from your teammate. It's like vassal states, except it works for each player. If two cities from separate teammates have their BFC's overlapping, the game automatically gives each city control of the closest tiles to it. The order of "priority" for tiles is as follows:Has this been a problem, or does playing on a team automatically protect the tiles in your BFC from your teammate?