# size 63 city

Discussion in 'Civ1 - General Discussions' started by Posidonius, May 11, 2018.

1. ### PosidoniusCivherder

Joined:
Jun 28, 2015
Messages:
187
Location:
US of gawldarn A
I know the theory, using a modding program you can create a patch of squares all containing the oasis version of desert, which when irr'ed and RR'ed yields 6 wheat per square. Plop a city in the middle of that, and its "fat cross" area of control is 21 total squares = 126 wheat, which can support 63 citizens in the city.

But has anyone actually done that? Here's my problem with the theory. Making the citz as happy as possible, you can parade-pop up to size-42 with 21 citz on the oases and 21 citz as specialists (with 13 phantom taxmen).

But when you parade-pop to 43 citz, there is no way to make 22 citz happy, because there are only 21 squares available. You can be crafty and make that last big pop a double, moving the city from 42 to 44 citz on the same turn, but from then on you have to grow the city organically.

With 44 citz eating 88 wheats, this leaves only 38 wheat to refill the foodbin, which is 45 wheats wide by 10 deep = 450. The Granary line cuts the goal down to 225 wheats to make the jump to 45 citz. OK, that's only 6 or 7 turns. But with every pop, the new citz eats 2 wheat and the foodbin grows by 10. To make the jump from 50 to 51 citz, you need 255 wheats but the surplus is now only +26 per turn = 11 turns.

It gets worse quickly. To jump from 59 -> 60 citz takes 39 turns. To jump from 60 to 61 citz, you need 305 wheats but the surplus is now only 6 wheats per turn. That takes 52 turns. From 61 -> 62 takes 79 turns. To get the crowning 63rd citizen, it takes 315 wheats at 2 per turn which is 159 turns.

Just adding those last 4 citz takes 329 turns.

Even playing at Chieftan until 2100 AD, the game is only 600 turns long. I just don't think there's enough time.

Has anyone ever actually succeeded, getting a city up to 63 citizens?

2. ### MizeChieftain

Joined:
Jun 17, 2011
Messages:
248
Hmm, are you accounting for the Cure for cancer or the Hanging gardens? Or maybe both (if both can work simultaneously)?

3. ### PosidoniusCivherder

Joined:
Jun 28, 2015
Messages:
187
Location:
US of gawldarn A
No Wonder can make a Taxman, Entertainer, nor Scientist happy. If the fat cross has 21 squares, then only 21 citz can ever be happy citz.

4. ### MizeChieftain

Joined:
Jun 17, 2011
Messages:
248
Hmm, never knew that, since I never really go above 30 or so sized cities.
What is this double pop explosion you're talking about? Waiting for the food box to fill before you celebrate or?

5. ### PosidoniusCivherder

Joined:
Jun 28, 2015
Messages:
187
Location:
US of gawldarn A
You got it, if you can get a happy city's foodbox full, then next turn it will jump by two citz. Basic technique is getting a city to -1 wheat in the foodbox, then turn on the parades. While parading, maintain the surplus at +10 wheat and it will pop citz but remain at -1 wheat in the breadbox. Two turns before your double-pop, adjust surplus to +11.

6. ### MizeChieftain

Joined:
Jun 17, 2011
Messages:
248
I kind of figured it out in reverse: I do double pop drops when I need to eradicate a city that I don't want quickly.