This picked up in a different thread, and really deserves its own thread. Discussing the current balance of Skirmishers, even with the recent nerf, the unit class to me remains the strongest of all the core unit types. Basically because its got the best of both worlds, the mobility of mounted (and the ability to run away) combined with the ability to attack without taking damage (ranged ability). Properly used, skirmishers don't take damage...they are in fact nigh invincible. So even if there damage has been reduced a bit, that's a small price to pay for a unit that can hit over and over and over again at full strength. The best idea I have seen so far....reduce the movement from 4 to 3. I think this gives the unit their niche, but in a much tighter way. Skirmishers become very tactical, you have to really watch their use when they only have 3 movement. And it also means that rough terrain still effects them quite a bit, they can move in and do damage, but can't just escape. Further, it lets melee mounted play a counter for them, as they can run them down and kill them.