Then you'll have to move Heavy Skirmishers back too. I'd rather work with the tech tree we have.
TL;DR, swap some RCS/CS stats for more movement and a nerfed version of withdraw from melee
chariot Archer/war chariot ==> no change
skirmisher (11
/11
) ==> (8
/10
)
- 5
moves
- No rough terrain penalty
- 50% chance to withdraw from melee attack
Horse Archer (11
/11
) ==> (11
/12
)
- 5
moves
- No rough terrain penalty
- 50% chance to withdraw from melee attack
Heavy skirmisher (19
/15
) ==> (14
/15
)
- 5
moves
- No rough terrain penalty
- 50% chance to withdraw from melee attack
Camel Archer (23
/17
) ==> (19
/17
)
- 5
moves
- No rough terrain penalty
- 50% chance to withdraw from melee attack
**Note**: loses 80% withdraw from melee, but splash damage now a larger proportion of total damage potential
Cuirassier (30
/23
) ==> (23
/23
)
- 5
moves
- No rough terrain penalty
- 50% chance to withdraw from melee attack
Hussar (34
/27
) ==> (27
/27
)
- 5
moves
- No rough terrain penalty
- 50% chance to withdraw from melee attack
- lightning warfare
- sentry
Naga Malla (33
/28
) ==> (33
/28
)
- 3
moves
- No rough terrain penalty
- feared elephant
*Note*: no change from current design. Still a tank. loses withdraw on melee attack and 2 moves now
Cavalry (42
/30
) ==> (35
/30
)
- 5
moves
- No rough terrain penalty
- 50% chance to withdraw from melee attack
Comanche Rider (44
/30
) ==> (40
/30
)
- 5
moves (+1 from promotion)
- No rough terrain penalty
- 50% chance to withdraw from melee attack
- no movement to pillage
- +1 moves promotion
*note* loses 80% withdraw from melee, but gains additional RCS vs base cavalry
Berber Cavalry (46
/33
) ==> (42
/33
)
- 5
moves
- No rough terrain penalty
- 50% chance to withdraw from melee attack
- Ignores terrain cost
- Homeland Guardian
*note* Berber cavalry currently has both the rough terrain penalty AND the ignores terrain cost promotion. Lol.
Light Tank (58
/50
) ==> (52
/50
)
- 5
moves
- No rough terrain penalty
*Note*: does
Not have the 50% chance to withdraw
helicopter ==> no change
Mongolia Change: 2 moves and ZOC to mounted ranged units changed to +1 move and +1 attack to mounted ranged units (stacks with logistics)