Skyzoh
Chieftain
- Joined
- Mar 5, 2018
- Messages
- 14
Hi all and welcome to my first Civ 6 (alpha) mod!
As you can infer from the title, this is my own take to Canada as a civilization. It's almost complete so I wanted to have some early feedback. I wanted to make a civ that was fun to play and balanced.
#1 So first, here's what's left to do
- I'm currently using JFD asset's for William Mackenzie King (leader) and Mountie (unit) from his take of Canada (you can find it here). I couldn't get his okay to use these assets for my mod, so I'll redo the Mountie and slap an image for the leader for the final version.
- I'm still missing a few custom icons and assets; namely : stuff for the hockey arena, the image for the moments for the unique units and improvements, the icon for the unique improvements. I'm currently working on them.
- A lot of text and quotes to fill
- I can't figure out why my leader image in-game (the face in the top right corner) still display as a "?"
#2 Here is what the civ has so far
I wanted to make a civ that could take advantage of tundra/snow tiles and that also took advantage of the new loyalty mechanics.
Civ-trait : Scattered and cold hardened
Ability to build "seasonal farms" on tundra tile. Same bonus as normal farms BUT get +1 food for adjacency from pasture and +1 food from the electricity tech. The pasture also get +1 production adjacency bonus from seasonal farms with steam power (like for outback station). I also added cattle and horse to the possible resources on tundra tiles.
Lumber mill on tundra tiles also give +1 food and +1 gold (and additional bonus gold with later tech) because->Maple Syrup
Unique improvement : hockey arena
same bonus as golf course BUT also add +3 loyalty in city in exchange for only being buildable on flat snow/tundra at first (and every flat tile once electricity has been researched)
Unique Units
- Coureur des bois : replace scout : a lot weaker at combat, but can cross river at no additional cost and ignore Zone of control
- Mounties : replace cavalry. Gain range attack (1 range) and provide additional loyalty in city when garissoned
Leader : William Lyon Mackenzie King
trait : Conscription and Diplomacy
- When at war with at least one major civ : Conscription is in effect : it gives +50% production, +25% gold and -25 loyalty in cities
- When at peace with every civ : gains +5% science, +3 envoy points per turn and +10% loyalty pressure from your city
#3 What might change
As I said, I wanted to make a civ that offered a different playstyle and that was not OP. I tried to do that by giving Canada double edged swords : tundra offer poor resources but they can build improvements to compensate, they have 2 unique units but the coureur are super- weak, they got a dual leader traits but the -25 loyalty will hurt a lot during war-time (mitigated by hockey arena and mounties). but, given how many bonus Canada still get, it's hard for me to evaluate if they're balanced or broken, so I hope i get some feedback to balance things out!
I also got a few good suggestions for Unique Units from a thread I posted in reddit. I'd like to give Canada extra UU and I'm wondering if adding a malus to the units would help the game to remain balanced. I'm open to suggestion
Sniper : replace Spec Ops : a lot squisher but +1 extra range
Avro Jet : extra range but extra cost and maintenance
Blue helmet : replace infantry : weak when attacking but strong when defending and heal adjacent +5/turn.
As you can infer from the title, this is my own take to Canada as a civilization. It's almost complete so I wanted to have some early feedback. I wanted to make a civ that was fun to play and balanced.
#1 So first, here's what's left to do
- I'm currently using JFD asset's for William Mackenzie King (leader) and Mountie (unit) from his take of Canada (you can find it here). I couldn't get his okay to use these assets for my mod, so I'll redo the Mountie and slap an image for the leader for the final version.
- I'm still missing a few custom icons and assets; namely : stuff for the hockey arena, the image for the moments for the unique units and improvements, the icon for the unique improvements. I'm currently working on them.
- A lot of text and quotes to fill
- I can't figure out why my leader image in-game (the face in the top right corner) still display as a "?"
#2 Here is what the civ has so far
I wanted to make a civ that could take advantage of tundra/snow tiles and that also took advantage of the new loyalty mechanics.
Civ-trait : Scattered and cold hardened
Ability to build "seasonal farms" on tundra tile. Same bonus as normal farms BUT get +1 food for adjacency from pasture and +1 food from the electricity tech. The pasture also get +1 production adjacency bonus from seasonal farms with steam power (like for outback station). I also added cattle and horse to the possible resources on tundra tiles.
Lumber mill on tundra tiles also give +1 food and +1 gold (and additional bonus gold with later tech) because->Maple Syrup
Unique improvement : hockey arena
same bonus as golf course BUT also add +3 loyalty in city in exchange for only being buildable on flat snow/tundra at first (and every flat tile once electricity has been researched)
Unique Units
- Coureur des bois : replace scout : a lot weaker at combat, but can cross river at no additional cost and ignore Zone of control
- Mounties : replace cavalry. Gain range attack (1 range) and provide additional loyalty in city when garissoned
Leader : William Lyon Mackenzie King
trait : Conscription and Diplomacy
- When at war with at least one major civ : Conscription is in effect : it gives +50% production, +25% gold and -25 loyalty in cities
- When at peace with every civ : gains +5% science, +3 envoy points per turn and +10% loyalty pressure from your city
#3 What might change
As I said, I wanted to make a civ that offered a different playstyle and that was not OP. I tried to do that by giving Canada double edged swords : tundra offer poor resources but they can build improvements to compensate, they have 2 unique units but the coureur are super- weak, they got a dual leader traits but the -25 loyalty will hurt a lot during war-time (mitigated by hockey arena and mounties). but, given how many bonus Canada still get, it's hard for me to evaluate if they're balanced or broken, so I hope i get some feedback to balance things out!
I also got a few good suggestions for Unique Units from a thread I posted in reddit. I'd like to give Canada extra UU and I'm wondering if adding a malus to the units would help the game to remain balanced. I'm open to suggestion
Sniper : replace Spec Ops : a lot squisher but +1 extra range
Avro Jet : extra range but extra cost and maintenance
Blue helmet : replace infantry : weak when attacking but strong when defending and heal adjacent +5/turn.