Gelion
Retired Captain
Wow, you guys really write a lot. Then again I could type entire pages on Morrowind before...
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This is really a good sign. I remember having those debates for Dagoth Ur vs. Tribunal or Empire vs Dunmer. Really fun stuff....
It's funny how I've read Stormcloak vs. Empire arguments on other forums, and they'll go on and on for pages with the exact same sort of vitriol and high blood pressure you'll see with real life political debates. If anything, even though the Civil War questline itself is bleh to an extent (it's more repetitive and less epic than it should be (which is sad given that modders have found evidence in the code and Construction Kit that the Civil War was originally going to be much more complex and epic, arguably making it as detailed as the main quest)), it shows, in my opinion, how well Bethesda did making sure the Stormcloaks and Empire were neither clear-cut good guys.
Right now it is a question of upgrading everything from graphics card to something better than 100GB of hard drive. I'm better off buying a new computer, I think. However if I won't get enough money by the summer I might just upgrade the graphics card. My current one runs everything badly from Morrowind and Oblivion to Anno2070 (but it runs them!)If your PC can't handle it, you can always buy a cheap GPU. I upgraded my integrated GPU to a $30 GPU just so I could play Skyrim, and while it wasn't that impressive an upgrade - about 15 fps - the game is still playable and enjoyable (I never understood why some gamers claim that anything under 30 fps is "unplayable" - heck, when I first got Oblivion I didn't even realize I was at ~10 fps until after 200 hours of playing). There's also a number of mods that increase performance, and now I average at around 20 fps. I'm pretty sure if you buy a better GPU, and if your PC can handle it (I bought the best GPU my really low-end PC can handle), you can probably make it work.
Somehow I see how this could make sense I'll look into that mod once I get Legendary!It is. But its like a sunday without sprinkles.
Btw, my most beloved mod is actually quite simple: Bigger trees. Sounds trivial, but the feeling you get when walking through a big boreal forest is awesome. Its a whole new expierence of the game world. :3
Oh man, so are they random or not so random? I really wish Bethesda added some randomness into quests and NPC interaction. Maybe next game?They are not really random. They are premade, but randomly chosen.
I don't want type an equally long post, but I've read everything you posted. I think I have a mixed response to what you said. I never played Assassin's Creed games, but I watched them being played. I do love them and want to try them as soon as I get a new computer and a little more free time. They are great games, but they are new games with as little stats as possible. Morrowind and to some expent Oblivion are older generation RPGs where limited physics model meant that you had to rely on stats more (D&D stats as someone mentioned). Oblivion was not only bad because it was dumbed down in terms of options and content (ex. 5 joinable guilds to over 10 in Morrowind), but it also half way between a stat based game and a physics based game. Skyrim and AC series are new games. While they are fun, I think it is simply a question of what type of game you prefer. I, for example, like to rely on my knowledge of the lore and game mechanics to get me through, not on my reflexes. Skyrim offers a mix of both, but this mix was previously reserved for more arcade like games. Its is not by accident that Oblivion was known as "FPS with a sword". I'd turn your analogy with the parents against you and say: Morrowind was the more demanding type of game where your character started out at 0 without any knowledge of the world and had to learn to surivive (through many deaths). In Oblivion (and presumably Skyrim) you could roleplay a demi-god almost from the start. The reason is that Oblivion choice-based system failed is that the developpers only had one (maybe 3) ways your character could develop. It wasn't a problem of choice, but a problem of bad design. I'm really glad if Skyrim fixes that "linarity of everything" problem.
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