raystuttgart
Civ4Col Modder
I will finish / port one of my small features from my prototypes branch "Crime and Law".
(The feature below is one of my top 3 favourite features of that branch and it is relatively small.)
It will become part of branch "Yields" to ensure that it will also be published eventually.
(Since I have no idea how we will procede after "Yields", I want to ensure that some of my effort is preserved / saved.)
Slave Hunter Promotions:

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Slave Hunter 1: 10% less running away / revolting of Slaves, Servants and Criminals in City
Slave Hunter 2: 25% less running away / revolting of Slaves, Servants and Criminals in City
Slave Hunter 3: 50% less running away / revolting of Slaves, Servants and Criminals in City
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Slave Master Promotions:

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Slave Master 1: 10% higher productivity of Slaves, Servants and Criminals in City
Slave Master 2: 25% higher productivity of Slaves, Servants and Criminals in City
Slave Master 3: 50% higher productivity of Slaves, Servants and Criminals in City
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It is a relatively tiny feature and I should be able to finish and merge it into Plains with little effort.
(As I said, it is basically already implemented, simply not yet fully polished.)
Even though it is small, it will quite drastically change the gameplay considering Slaves.
(So there should be no more complaints that "Slave strategy" is not a valid / strong strategy anymore.)
(The feature below is one of my top 3 favourite features of that branch and it is relatively small.)
It will become part of branch "Yields" to ensure that it will also be published eventually.
(Since I have no idea how we will procede after "Yields", I want to ensure that some of my effort is preserved / saved.)
Slave Hunter Promotions:
---------
Slave Hunter 1: 10% less running away / revolting of Slaves, Servants and Criminals in City
Slave Hunter 2: 25% less running away / revolting of Slaves, Servants and Criminals in City
Slave Hunter 3: 50% less running away / revolting of Slaves, Servants and Criminals in City
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- Available to Melee Units only. Prerequisite is Veteran 1.
- Unit Slave Hunter has Slave Hunter III by default
- Reduces the chances of Slaves revolting or running away.
- Unit needs to be stationed in City for more than 1 turn to work.
- Max value from stacking is 50%, no infinite stacking
---------------------------------------------------------------------------------------------------
Slave Master Promotions:
---------
Slave Master 1: 10% higher productivity of Slaves, Servants and Criminals in City
Slave Master 2: 25% higher productivity of Slaves, Servants and Criminals in City
Slave Master 3: 50% higher productivity of Slaves, Servants and Criminals in City
---------
- Available to Melee Units only. Prerequisite is Slave Hunter 1.
- Unit Slave Master (new) has Slave Master III by default
- Increases the productivity of Slaves working in City (Production Bonus)
- Unit needs to be stationed in City for more than 1 turn to work.
- Max value from stacking is 50%, no infinite stacking
It is a relatively tiny feature and I should be able to finish and merge it into Plains with little effort.
(As I said, it is basically already implemented, simply not yet fully polished.)
Even though it is small, it will quite drastically change the gameplay considering Slaves.
(So there should be no more complaints that "Slave strategy" is not a valid / strong strategy anymore.)
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