1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Slave Raids: How to do them

Discussion in 'Civ3 Strategy Articles' started by Sims2789, May 15, 2003.

  1. Sims2789

    Sims2789 Fool me once...

    Joined:
    Oct 26, 2002
    Messages:
    7,874
    Location:
    California
    I am not rascist, I do not hate gays, women or people of other races. In real life, I do not support slavery. However, in Civ3, unlike in real life, using captured workers has a positive affect. What you do is load a transport with units with a hidden nationality (such as Guerilla or Ghost Rider). If you don't have PTW(like me, since I'm cheap), you can download a different version of the Guerilla at www.civ3files.com. What you do is put the Guerilla's near the enemy coast, and have one of them pillage a square. Then move them all onto the adjacent square(the one next to the square you pillaged). Wait for as long as you want(but don't let the enemy Workers finish rebuilding the terrain). Capture the workers, then send them back to your transport. If you want, you can also have a transport for Guerilla's so that the enemy's Modern Armor dosen't mow down your Guerilla's, or you could use the extra Guerilla's to capture a border city(if you share a land border) or a coastal city.
    ________
    Starcraft Ii Replays
     
  2. Bouchehog

    Bouchehog Chieftain

    Joined:
    May 3, 2003
    Messages:
    146
    I've never used these units (not had the time to play since getting PTW) but this sounds rather cunning. :) I tend to do the same thing if I want to go to war and the enemy has a colony connected by a road outside their area of influence. Simply pillage the road with a unit, wait for the workers to show up, declare war and caputure a shed load of them. It works particularly well if the colony as at the far side of your territory, so that the AI wastes resources trying to recapture his slaves and diverts his military away from our border. :)
     
  3. Sullla

    Sullla Patrician Roman Dictator

    Joined:
    Feb 9, 2002
    Messages:
    2,833
    Gender:
    Male
    Location:
    Baltimore MD
    Guerillas do not have the "hidden nationality" ability unless you have modded to game to that effect. I don't even have a clue what the Ghost Rider is. The only unit with hidden nationality in unmodified Civ3 is the privateer; there is a reason for this, since the AI doesn't know how to cope with such units. While this is an interesting idea, it's not all that useful unless you're modding the game quite a bit.
     
  4. Hygro

    Hygro soundcloud.com/hygro/

    Joined:
    Dec 1, 2002
    Messages:
    20,194
    Location:
    Berkeley! California
    I have a similiar idea elsewher in this subforum, go over there (hah I steal your readers sims!)
     
  5. Hygro

    Hygro soundcloud.com/hygro/

    Joined:
    Dec 1, 2002
    Messages:
    20,194
    Location:
    Berkeley! California
    I have a similiar idea elsewher in this subforum, go over there (hah I steal your readers, sims!)
     
  6. Peter Harris

    Peter Harris Chieftain

    Joined:
    May 11, 2003
    Messages:
    101
    Location:
    Australia
    I believe the use of hidden natioality units annoy the victim AI civ so relations would deteriorate to "furious" rather quickly.

    Secondly, slave raids can be profitable sometimes but can easily turn out to be more trouble then they are worth.

    The AI seems to have some difficulty handling hidden nationality units effectively this slave raiding proposal seems a bit of an "exploit".
     
  7. Peter Harris

    Peter Harris Chieftain

    Joined:
    May 11, 2003
    Messages:
    101
    Location:
    Australia
    If it is the swapping marines for slave workers thread then it woulf be better not to go there. Bad trade.
     
  8. Tarwoch

    Tarwoch Chieftain

    Joined:
    Jun 3, 2003
    Messages:
    44
    I don't like capturing slaves without declaring a war for the reasons Peter Harris explained.If your enemy is on an island or a continent, use MAs to capture workers and cities with them, then load workers on transports and unload them on your country's beaches.
     
  9. Sukenis

    Sukenis the J'BOOtian Warlord

    Joined:
    Jun 18, 2001
    Messages:
    461
    Location:
    Southeast Missouri
    I just pick a civ and go to town on them. If you are in the early game stages and can hide it from unknown civs, raze all cities you take and resettle them with your own settlers.

    Or move units close to th other cis capital just before you plan on making peace. Then demand all the works the other civ has as part of the deal. I have gotten 8 workers in one pop this way.

    Early wars are the best slave raids.
     
  10. LotrRules

    LotrRules Chieftain

    Joined:
    Jun 24, 2003
    Messages:
    15
    Location:
    Michigan
    slave raids are great ideas.I remember in one game I built two workers in the early going.Then I conquered the Iroquis, the Americans and a large part of Egpyt I had over 30 workers :soldier:
     
  11. frekk

    frekk Scourge of St. Lawrence

    Joined:
    Jun 21, 2003
    Messages:
    3,151
    Location:
    Kingston, Ontario
    Do marines work for slave raids? You could unload right onto a stack of workers and run away with them! Of course you would lose the marine, but two or three workers that require no upkeep or can be added to population are better, imho. An escort ship could bombard improvements to attract workers.
     
  12. Hygro

    Hygro soundcloud.com/hygro/

    Joined:
    Dec 1, 2002
    Messages:
    20,194
    Location:
    Berkeley! California
    frekk, I wrote another article here on how to do slave raids with marines, using the tactics you described. Though its mostly theoretical, check it out
     
  13. jkp1187

    jkp1187 Unindicted Co-Conspirator

    Joined:
    Aug 29, 2004
    Messages:
    2,494
    Location:
    Pittsburgh, Pennsylvania
    This isn't that helpful for those of us trying to play within the existing rules....
     
  14. Hygro

    Hygro soundcloud.com/hygro/

    Joined:
    Dec 1, 2002
    Messages:
    20,194
    Location:
    Berkeley! California
    but mine is ;)
     
  15. jkp1187

    jkp1187 Unindicted Co-Conspirator

    Joined:
    Aug 29, 2004
    Messages:
    2,494
    Location:
    Pittsburgh, Pennsylvania
    Yeah, but you should be awash in workers by the time Marines are available....

    Hmm...wait a minute....

    (Suddenly gets a great idea about why playing the Vikings might, just might, rock.)
     
  16. Buwyse

    Buwyse Chieftain

    Joined:
    Jul 26, 2004
    Messages:
    12
    Location:
    Kirkland, WA
    This seems a little strange. First of all, guerillas do not have hidden nationality by default. Second, whenever I am at war with an enemy I always take whatever I can including their workers. War, especially just for workers, hurts your reputation. Ahhhhh my reputation!!!
     

Share This Page