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Slave Trade mod

Discussion in 'Communitas Expansion Pack' started by wolverine2112, Jan 10, 2014.

  1. wolverine2112

    wolverine2112 Warlord

    Joined:
    Jun 25, 2011
    Messages:
    218
    Anyone want to help me get this to work with cep? if it helps i can get it to work with just tools, but with ceg it won't let me build anything.
     
  2. stackpointer

    stackpointer King

    Joined:
    Mar 3, 2013
    Messages:
    809
    Post your lua logs, your database logs and a copy of the mod. There's a good chance that you have conflicting lua files between the mods too.
     
  3. wolverine2112

    wolverine2112 Warlord

    Joined:
    Jun 25, 2011
    Messages:
    218
    this is the mod
     

    Attached Files:

  4. wolverine2112

    wolverine2112 Warlord

    Joined:
    Jun 25, 2011
    Messages:
    218
    opps this is the more recent
     

    Attached Files:

  5. wolverine2112

    wolverine2112 Warlord

    Joined:
    Jun 25, 2011
    Messages:
    218
    logs after a couple of moves
     

    Attached Files:

  6. otaman1

    otaman1 Prince

    Joined:
    Mar 14, 2013
    Messages:
    2,697
    You don't need to add them in a zip. Just copy and paste.
     
  7. stackpointer

    stackpointer King

    Joined:
    Mar 3, 2013
    Messages:
    809
    It looks like the mod author may have forgotten(?) to set the CombatClass for several of his civilian units. I recommend you let the author know.

    Try adding the following code to the following files:
    PHP:
    <CombatClass>UNITCOMBAT_CIVILIAN</CombatClass>
    \Slave Unit Pack (v 1)\XML\Slave.xml line 13
    \Slavery Mod (v 1)\XML\UnitsSlavery.xml lines 27 and 51
    \SlaveTrade\Units.xml line 19
     
  8. wolverine2112

    wolverine2112 Warlord

    Joined:
    Jun 25, 2011
    Messages:
    218
    You are awesome...seems to work. thank you.
     
  9. UncivilizedGuy

    UncivilizedGuy The Village Idiot

    Joined:
    May 24, 2012
    Messages:
    860
    Location:
    Land of the Lost
    @stackpointer: I just noticed this thread for the first time. Thanks for pointing this out. I will make the correction.
     

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