Ok, I guess I'm a noob I played Civ I-III like it was my job. I picked up CivIV + Warlords when it first came out but didnt play it much. About three months ago I reinstalled it and got back into the swing of things. I figured out early expansion is bad, religion can be very useful, and that windmills might actually be a good improvement to build on hills. But in browsing these forums I came across the "things I used to think as a noob" and came across a couple posts that I STILL agree with. Ergo, I must still be a noob. I'd appreciate it if anyone could explain to me the benefits of the following: 1) Using the slavery civic once you've discovered serfdom (building improvements faster = quicker city growth, more wealth, and better production, which outweighs having a barracks built in 1 turn instead of 6) 2) Not building every wonder possible (they either benefit you greatly like the great wall, or they stop they AI from getting benefits that would annoy you like Chichen Itza) 3) Not building every building possible in every city (with the exception of multiple power plants and walls once gunpower is discovered. Shouldnt every city have a barracks just in case you need to rush build a unit over THERE instead of over HERE... shouldnt all cities have a theatre for happiness and a market for increased revenue? why would you NOT build buildings that do nothing but improve your cities?) 3) Not settling GP in cities as superspecialists (Once I pass 4 GP all future ones get settled. the first four go to starting a golden age, building an Academy, building a Shrine) 4) Cottage Spamming (I generally build at most 2 cottages per city, depending on the size of workable land tiles in its BFC, any more than that and I find my cities suffer in size or production) 5) Maximizing food production and city size (I tend to aim for cities with a size of 26. This allows me to have every tile worked plus 7 'free spots' for 3 engineer specialists and 4 merchant specialists the only ones really worth having) 6) Building Artillery (I tend to wait until the modern era to conduct major wars and prefer Bombers to Artillery, in fact, I have yet to produce one artillery unit in any of my games and rely exclusively on battleships and bombers to soften city defense and units) If it's relavent, I play Warlords, on huge maps, on marathon speed, with 8-12 opponents on Prince/Monarch with only conquest/domination victories enabled. Thanks for any advice/input!