vinstafresh
Prince
- Joined
- Oct 31, 2005
- Messages
- 385
The next hot thing in my games is slavery. Nothing better to whip otherwise unhealthy or angry citizens into buildings or units every 10 turns. I rarely notice a happiness penalty. Rightclick city and whip 2 pop for a knight and a bit of production overflow into the next unit or building.
What do you do to halt growth? Slavery or assign a specialist? (or something else)
What do you do to halt growth? Slavery or assign a specialist? (or something else)