Not sure how viable this is, but why not share it.
So i've been toying around with a slav computing slingshot in early domination victory at (emperor difficulty), and found it works, okish?
General idea
This synergizes quite well with might + knowldge or might /industry.
If you are lucky, get a free satelite, if not bulid a repulsor.
Have some (3?) early units for securing traderoutes / taking out alien nests for science / dicking with outposts (Liberation army, so hard to get value from).
I started with a soldier, more chance for free satelite / capturing outpost.
Prioritice trading with culture stations.
Recruit defectors gave 3 units pr succesful operation.
I only produced 2 misslerovers after the inital marines to fend off aliens.
Expand once(or not at all, it's only to avoid the unit limit strangling your production)
Steal techs, not science, for free affinty, you dont really care which one you are.
Get command center for extra spy.
The +1 affinity point in might tier 2 can be used for crucial unit-affinity upgrades.
War and coup yourself to victory.
Very unsure how this will work in MP, but i tried this twice in SP and got 1 loss (i did some basic mistakes ) and 1 turn 135 dom win. (stole 2 caps)
After taking out just 1 civ i was double all other civs in points, so i guess it could be considred an opener, not a gamit.
Anyone else got experience on strategies similar to this they would like to share?
So i've been toying around with a slav computing slingshot in early domination victory at (emperor difficulty), and found it works, okish?
General idea
- Launch a satellite for Computing
- Raise intrigue
- Recruit defectors for army
- Steal some capitals
- Take out a civ with your army
- Win domination by stealing other capitals
This synergizes quite well with might + knowldge or might /industry.
If you are lucky, get a free satelite, if not bulid a repulsor.
Have some (3?) early units for securing traderoutes / taking out alien nests for science / dicking with outposts (Liberation army, so hard to get value from).
I started with a soldier, more chance for free satelite / capturing outpost.
Prioritice trading with culture stations.
Recruit defectors gave 3 units pr succesful operation.
I only produced 2 misslerovers after the inital marines to fend off aliens.
Expand once(or not at all, it's only to avoid the unit limit strangling your production)
Steal techs, not science, for free affinty, you dont really care which one you are.
Get command center for extra spy.
The +1 affinity point in might tier 2 can be used for crucial unit-affinity upgrades.
War and coup yourself to victory.
Very unsure how this will work in MP, but i tried this twice in SP and got 1 loss (i did some basic mistakes ) and 1 turn 135 dom win. (stole 2 caps)
After taking out just 1 civ i was double all other civs in points, so i guess it could be considred an opener, not a gamit.
Anyone else got experience on strategies similar to this they would like to share?