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Sleep / Board Next Ship

Discussion in 'Civ2 - Strategy & Tips' started by Apprentice 2 SA, Feb 21, 2017.

  1. Apprentice 2 SA

    Apprentice 2 SA Chieftain

    Joined:
    Feb 20, 2017
    Messages:
    7
    Gender:
    Male
    Civ II is undoubtedly the best game ever. But that doesn't mean it doesn't have little annoyances. It's a bit of a pain when you want a unit to sleep but not board the next ship: an attack unit whose job it is to wake up when enemies come close, for example.

    Did anyone ever find a solution / work around?
     
  2. Major Advantage

    Major Advantage Chieftain

    Joined:
    Mar 21, 2011
    Messages:
    459
    Location:
    Germany
    Yes, that is always a little annoying to make sure the right units board the ship. One way is to fortify them, since fortified units do not board the ship. However this unit will not wake up automatically when a foreign unit is at the gate.
     
    Apprentice 2 SA likes this.
  3. Broken_Erika

    Broken_Erika Neurotic Panda

    Joined:
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    Location:
    Glasgnopolis, Grottland
    Not quite as annoying as Nukes hitchhiking on just about any ship that can carry them.
     
  4. Patine

    Patine Chieftain

    Joined:
    Feb 14, 2011
    Messages:
    1,000
    Yes, the very term after the PLAYER builds the Manhatten Project (so, no realistic time for the AI to even build a Nuke) and, in many cases, before that AI even has the Rocketry tech... :S
     
  5. Broken_Erika

    Broken_Erika Neurotic Panda

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    Bah, who needs rockets, they'll just use catapults, what could possibly go wrong...
     
  6. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,859
    Location:
    Michigan, USA
    Makes me glad that I have never noticed that. Whether playing for conquest or spaceship, if I build Manhattan, it will be on the very last turn. Of course, I do not play many scenarios and in some you may not have that luxury.
     

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