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slow performance as the game goes on

mjf200

Chieftain
Joined
Nov 17, 2009
Messages
33
Location
belle vernon, pa
I get a bad slow down as the game goes on. Having a lot of units in a stack was becoming dreadful because of the lag and my later game(1000AD+) turns were taking forever! I tired turning down some settings but it still kept happening the later the game got.
I have a pretty good PC and video card but I stil just thought it was because of all the units and more of the map being displayed.

Well yesterday I came across TMIT's guide to speed Civin'(the way points alone probably will save me an hour a game). Someone in the thread mentioned that there is still a memory leak in the game and you don't have to exit the game completly, just exit to the main menu and reload your save. Last night I was getting terrible lag and at 2AM while at war the last thing you want to do is wait for the computer to respond. I was already messing with way points and I remember the post about the memory leak. I exited and reloaded, all I can say is WOW:D! My game was performing just like it was the very first turn! I was so happy I could barly go to bed.
This is going to save me SO much time and aggravation. I just wish I would have known that sooner, oh well you live and learn. I should have searched the forum or posted about this months ago.
BTW, i have BTS and the BUG mode, i believe I have the latest patch for BTS also. So if anyone else is having this problem just quit and reload. I'm sure I'm probably the last to know this though.
 
I still haven't come across this problem, and I have played out to 2050 and had large wars. I play vanilla with no mods. I can only assume this problem is BtS or mod related.
 
Disable PLE in the BUG options. In the late game when unit stacks get bigger it is the biggest contributor to slowdown. (e.g. 100 unit stacks). I think EmperorFool said it's not technically PLE that's the problem but all the icons it tries to draw, so you could just turn them all off instead.

I'm not sure if the latest version of BUG addressed this problem but I doubt it...

This won't affect a memory leak problem, which it sounds like you're experiencing, but it might help.
 
Im at a loss as to how a memory leak is even possible. I have exactly the same problem, but it sounds like i discovered how to remedy the problem quicker than you did. Now ive developed the habbit of playing civ for a couple of hours, then quitting and playing something else for a few hours.
 
I think games are expected to get a bit slower whne there's more going on, but just saving and reloading can speed things up a bit again.
 
I think games are expected to get a bit slower whne there's more going on, but just saving and reloading can speed things up a bit again.

Nope....dont work. For me it takes a full reload of the game (as in exiting and then reloading) for the game to pick up speed again. Major pain in the ass i can tell you. Especially considering the game gets more complicated as you progress. If it got simpler, then the mem leak would not be as bad. Ahhhh, such is life :(
 
It may not be a memory leak.

It may be just memory fragmentation. Lots of allocations and deallocations tends to thrash memory and slow the system down eventually. Which is why some games implement their own speciallized memory allocation for game resources that get created and destroyed many times over the course of the game.

It's the same principal as your hard drive getting fragmented. Only that when the program quits, the problem is solved because its memory space is deleted.
 
It may not be a memory leak.

It may be just memory fragmentation. Lots of allocations and deallocations tends to thrash memory and slow the system down eventually. Which is why some games implement their own speciallized memory allocation for game resources that get created and destroyed many times over the course of the game.

It's the same principal as your hard drive getting fragmented. Only that when the program quits, the problem is solved because its memory space is deleted.

does anyone know whether the developers are aware of the problem? Might be worth reporting the bug in the bug section.
 
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